Cs go failed to lock vertex buffer in cmeshdx8 lockvertexbuffer что делать


Cs go failed to lock vertex buffer in cmeshdx8 lockvertexbuffer что делать

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CS:GO Console Commands

In this post we have collected almost any console and cvar commands found in Counter-Strike Global Offensive. If you see any console commands are missing, please leave a comment below. To easily find a command you are looking for, use the built in search functionality in your browser (e.g. CTRL+F in Chrome). Commands can be used in the console found in CS:GO.

Console commands can be used for various reasons and in many ways. We have made several guides covering different commands including practice configs, bot commands, changing crosshair, adjusting the viewmodel and changing the radar. All this is possible because of all these commands.

Remember this is a full list of commands, so it is huge. We have made several guides with just a few useful console commands:

 

  • +alt1 Client only command
  • +alt2 Client only command
  • +attack Client only command
  • +attack2 Client only command
  • +back Client only command
  • +break Client only command
  • +camdistance Client only command
  • +camin Client only command
  • +cammousemove Client only command
  • +camout Client only command
  • +campitchdown Client only command
  • +campitchup Client only command
  • +camyawleft Client only command
  • +camyawright Client only command
  • +commandermousemove Client only command
  • +csm_rot_x_neg Client only command
  • +csm_rot_x_plus Client only command
  • +csm_rot_y_neg Client only command
  • +csm_rot_y_plus Client only command
  • +duck Client only command
  • +forward Client only command
  • +graph Client only command
  • +grenade1 Client only command
  • +grenade2 Client only command
  • +jlook Client only command
  • +jump Client only command
  • +klook Client only command
  • +left Client only command
  • +lookdown Client only command
  • +lookspin Client only command
  • +lookup Client only command
  • +mat_texture_list
  • +movedown Client only command
  • +moveleft Client only command
  • +moveright Client only command
  • +moveup Client only command
  • +posedebug Turn on pose debugger or add ents to pose debugger UI Requires sv_cheats 1 Client only command
  • +reload Client only command
  • +right Client only command
  • +score Client only command
  • +showbudget Requires sv_cheats 1
  • +showbudget_texture Requires sv_cheats 1
  • +showbudget_texture_global Requires sv_cheats 1
  • +showscores Client only command
  • +showvprof
  • +speed Client only command
  • +strafe Client only command
  • +use Client only command
  • +vgui_drawtree
  • +voicerecord
  • +walk Client only command
  • +zoom Client only command
  • +zoom_in Client only command
  • +zoom_out Client only command
  • -alt1 Client only command
  • -alt2 Client only command
  • -attack Client only command
  • -attack2 Client only command
  • -back Client only command
  • -break Client only command
  • -camdistance Client only command
  • -camin Client only command
  • -cammousemove Client only command
  • -camout Client only command
  • -campitchdown Client only command
  • -campitchup Client only command
  • -camyawleft Client only command
  • -camyawright Client only command
  • -commandermousemove Client only command
  • -csm_rot_x_neg Client only command
  • -csm_rot_x_plus Client only command
  • -csm_rot_y_neg Client only command
  • -csm_rot_y_plus Client only command
  • -duck Client only command
  • -forward Client only command
  • -graph Client only command
  • -grenade1 Client only command
  • -grenade2 Client only command
  • -jlook Client only command
  • -jump Client only command
  • -klook Client only command
  • -left Client only command
  • -lookdown Client only command
  • -lookspin Client only command
  • -lookup Client only command
  • -mat_texture_list
  • -movedown Client only command
  • -moveleft Client only command
  • -moveright Client only command
  • -moveup Client only command
  • -posedebug Turn off pose debugger or hide ents from pose debugger UI Requires sv_cheats 1 Client only command
  • -reload Client only command
  • -right Client only command
  • -score Client only command
  • -showbudget Requires sv_cheats 1
  • -showbudget_texture Requires sv_cheats 1
  • -showbudget_texture_global Requires sv_cheats 1
  • -showscores Client only command
  • -showvprof
  • -speed Client only command
  • -strafe Client only command
  • -use Client only command
  • -vgui_drawtree
  • -voicerecord
  • -walk Client only command
  • -zoom Client only command
  • -zoom_in Client only command
  • -zoom_out Client only command
  • _autosave Autosave
  • _autosavedangerous AutoSaveDangerous
  • _bugreporter_restart Restarts bug reporter .dll
  • _record Record a demo incrementally.
  • _resetgamestats Erases current game stats and writes out a blank stats file Server only
  • _restart Shutdown and restart the engine.
  • achievement_debug Default: 0 Turn on achievement debug msgs. Requires sv_cheats 1 Client only command
  • achievement_disable Default: 0 Turn off achievements. Requires sv_cheats 1 Client only command
  • addip Add an IP address to the ban list.
  • adsp_debug Default: 0
  • adsp_reset_nodes
  • ai_clear_bad_links Clears bits set on nav links indicating link is unusable Server only
  • ai_debug_los Default: 0 NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. Requires sv_cheats 1 Server only
  • ai_debug_node_connect Debug the attempted connection between two nodes Server only
  • ai_debug_shoot_positions Default: 0 Requires sv_cheats 1 Client only command
  • ai_disable Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate Requires sv_cheats 1 Server only
  • ai_drawbattlelines Default: 0 Requires sv_cheats 1 Server only
  • ai_drop_hint Drop an ai_hint at the player's current eye position. Requires sv_cheats 1 Server only
  • ai_dump_hints Server only
  • ai_hull Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, <none>=NPC under crosshair Requires sv_cheats 1 Server only
  • ai_next_hull Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- Requires sv_cheats 1 Server only
  • ai_nodes Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked Requires sv_cheats 1 Server only
  • ai_report_task_timings_on_limit Default: 0 Server only
  • ai_resume If NPC is stepping through tasks (see ai_step ) will resume normal processing. Requires sv_cheats 1 Server only
  • ai_set_move_height_epsilon Set how high AI bumps up ground walkers when checking steps Server only
  • ai_setenabled Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. Requires sv_cheats 1 Server only
  • ai_show_connect Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 Server only
  • ai_show_connect_crawl Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 Server only
  • ai_show_connect_fly Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 Server only
  • ai_show_connect_jump Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled Requires sv_cheats 1 Server only
  • ai_show_graph_connect Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. Requires sv_cheats 1 Server only
  • ai_show_grid Draw a grid on the floor where looking. Requires sv_cheats 1 Server only
  • ai_show_hints Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled Requires sv_cheats 1 Server only
  • ai_show_hull Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none- Requires sv_cheats 1 Server only
  • ai_show_node Highlight the specified node Requires sv_cheats 1 Server only Modified in v1.34.6.6
  • ai_show_visibility Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. Requires sv_cheats 1 Server only
  • ai_step NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' Requires sv_cheats 1 Server only
  • ai_test_los Test AI LOS from the player's POV Server only
  • ai_think_limit_label Default: 0 Server only
  • ai_vehicle_avoidance Default: 1 Requires sv_cheats 1 Server only
  • ainet_generate_report Generate a report to the console. Server only
  • ainet_generate_report_only Generate a report to the console. Server only
  • air_density Changes the density of air for drag computations. Requires sv_cheats 1 Server only
  • alias Alias a command.
  • ammo_338mag_max Default: 30 Client only command
  • ammo_357sig_max Default: 52 Client only command Modified in v1.34.6.8
  • ammo_357sig_min_max Default: 12 Client only command Modified in v1.34.6.6
  • ammo_357sig_p250_max Default: 26 Client only command New in v1.34.6.8
  • ammo_357sig_small_max Default: 24 Client only command
  • ammo_45acp_max Default: 100 Client only command
  • ammo_50AE_max Default: 35 Client only command
  • ammo_556mm_box_max Default: 200 Client only command
  • ammo_556mm_max Default: 90 Client only command
  • ammo_556mm_small_max Default: 40 Client only command
  • ammo_57mm_max Default: 100 Client only command
  • ammo_762mm_max Default: 90 Client only command
  • ammo_9mm_max Default: 120 Client only command
  • ammo_buckshot_max Default: 32 Client only command
  • ammo_grenade_limit_default Default: 1 Client only command
  • ammo_grenade_limit_flashbang Default: 1 Client only command
  • ammo_grenade_limit_total Default: 3 Client only command
  • askconnect_accept Accept a redirect request by the server.
  • asw_engine_finished_building_map Notify engine that we've finished building a map
  • async_resume
  • async_suspend
  • audit_save_in_memory Audit the memory usage and files in the save-to-memory system
  • autobuy Attempt to purchase items with the order listed in cl_autobuy Client only command
  • autosave Autosave
  • autosavedangerous AutoSaveDangerous
  • autosavedangerousissafe
  • banid Add a user ID to the ban list.
  • banip Add an IP address to the ban list.
  • bench_end Ends gathering of info. Requires sv_cheats 1
  • bench_showstatsdialog Shows a dialog displaying the most recent benchmark results. Requires sv_cheats 1 Client only command
  • bench_start Starts gathering of info. Arguments: filename to write results into Requires sv_cheats 1
  • bench_upload Uploads most recent benchmark stats to the Valve servers. Requires sv_cheats 1
  • benchframe Takes a snapshot of a particular frame in a time demo.
  • bind Bind a key.
  • bind_osx Bind a key for OSX only.
  • BindToggle Performs a bind <key> "increment var <cvar> 0 1 1"
  • blackbox_dump Dump the contents of the blackbox
  • blackbox_record Record an entry into the blackbox
  • bot_add bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. Server only
  • bot_add_ct bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. Server only
  • bot_add_t bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. Server only
  • bot_all_weapons Allows the bots to use all weapons Server only
  • bot_autodifficulty_threshold_high Default: 5.0 Min: -20, Max: 20 Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty Client only command Modified in v1.34.5.6
  • bot_autodifficulty_threshold_low Default: -2.0 Min: -20, Max: 20 Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty Client only command Modified in v1.34.5.6
  • bot_chatter Default: normal Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. Server only
  • bot_crouch Default: 0 Requires sv_cheats 1 Server only
  • bot_debug Default: 0 For internal testing purposes. Requires sv_cheats 1 Server only
  • bot_debug_target Default: 0 For internal testing purposes. Requires sv_cheats 1 Server only
  • bot_defer_to_human_goals Default: 0 If nonzero and there is a human on the team, the bots will not do the scenario tasks. Server only
  • bot_defer_to_human_items Default: 1 If nonzero and there is a human on the team, the bots will not get scenario items. Server only
  • bot_difficulty Default: 1 Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. Server only
  • bot_dont_shoot Default: 0 If nonzero, bots will not fire weapons (for debugging). Requires sv_cheats 1 Server only
  • bot_freeze Default: 0 Requires sv_cheats 1 Server only
  • bot_goto_mark Sends a bot to the marked nav area (useful for testing navigation meshes) Requires sv_cheats 1 Server only
  • bot_goto_selected Sends a bot to the selected nav area (useful for testing navigation meshes) Requires sv_cheats 1 Server only
  • bot_join_after_player Default: 1 If nonzero, bots wait until a player joins before entering the game. Server only
  • bot_join_team Default: any Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. Server only
  • bot_kick bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. Server only
  • bot_kill bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. Requires sv_cheats 1 Server only
  • bot_knives_only Restricts the bots to only using knives Server only
  • bot_loadout Default: bots are given these items at round start Requires sv_cheats 1 Server only
  • bot_max_vision_distance_override Default: -1 Min: -1 Max distance bots can see targets. Requires sv_cheats 1 Server only
  • bot_mimic Default: 0 Requires sv_cheats 1 Server only
  • bot_mimic_yaw_offset Default: 180 Requires sv_cheats 1 Server only
  • bot_pistols_only Restricts the bots to only using pistols Server only
  • bot_place bot_place - Places a bot from the map at where the local player is pointing. Requires sv_cheats 1 Server only
  • bot_quota Default: 10 Determines the total number of bots in the game. Server only
  • bot_quota_mode Default: normal Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. Server only
  • bot_randombuy Default: 0 should bots ignore their prefered weapons and just buy weapons at random? Requires sv_cheats 1 Server only
  • bot_show_battlefront Default: 0 Show areas where rushing players will initially meet. Requires sv_cheats 1 Server only
  • bot_show_nav Default: 0 For internal testing purposes. Requires sv_cheats 1 Server only
  • bot_show_occupy_time Default: 0 Show when each nav area can first be reached by each team. Requires sv_cheats 1 Server only
  • bot_snipers_only Restricts the bots to only using sniper rifles Server only
  • bot_stop Default: 0 If nonzero, immediately stops all bot processing. Requires sv_cheats 1 Server only
  • bot_traceview Default: 0 For internal testing purposes. Requires sv_cheats 1 Server only
  • bot_zombie Default: 0 If nonzero, bots will stay in idle mode and not attack. Requires sv_cheats 1 Server only
  • box Draw a debug box. Requires sv_cheats 1
  • buddha Toggle. Player takes damage but won't die. (Shows red cross when health is zero) Requires sv_cheats 1 Server only
  • budget_averages_window Default: 30 number of frames to look at when figuring out average frametimes
  • budget_background_alpha Default: 128 how translucent the budget panel is
  • budget_bargraph_background_alpha Default: 128 how translucent the budget panel is
  • budget_bargraph_range_ms Default: 16.6666666667 budget bargraph range in milliseconds
  • budget_history_numsamplesvisible Default: 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  • budget_history_range_ms Default: 66.666666667 budget history range in milliseconds
  • budget_panel_bottom_of_history_fraction Default: .25 number between 0 and 1
  • budget_panel_height Default: 384 height in pixels of the budget panel
  • budget_panel_width Default: 512 width in pixels of the budget panel
  • budget_panel_x Default: 0 number of pixels from the left side of the game screen to draw the budget panel
  • budget_panel_y Default: 50 number of pixels from the top side of the game screen to draw the budget panel
  • budget_peaks_window Default: 30 number of frames to look at when figuring out peak frametimes
  • budget_show_averages Default: 0 enable/disable averages in the budget panel
  • budget_show_history Default: 1 turn history graph off and on. . good to turn off on low end
  • budget_show_peaks Default: 1 enable/disable peaks in the budget panel
  • budget_toggle_group Turn a budget group on/off
  • bug Show the bug reporting UI.
  • bug_swap Automatically swaps the current weapon for the bug bait and back again. Requires sv_cheats 1 Server only
  • bugreporter_uploadasync Default: 0 Upload attachments asynchronously
  • bugreporter_username Default: Username to use for bugreporter
  • buildcubemaps Rebuild cubemaps.
  • building_cubemaps Default: 0 Indicates we're building cubemaps Requires sv_cheats 1 Client only command
  • buildmodelforworld buildmodelforworld
  • buy_stamps Temporary solution for Pinion to kick back to community map makers. Client only command
  • buymenu Show or hide main buy menu Client only command
  • buyrandom Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. Server only
  • c_maxdistance Default: 200 Client only command
  • c_maxpitch Default: 90 Client only command
  • c_maxyaw Default: 135 Client only command
  • c_mindistance Default: 30 Client only command
  • c_minpitch Default: 0 Client only command
  • c_minyaw Default: -135 Client only command
  • c_orthoheight Default: 100 Client only command
  • c_orthowidth Default: 100 Client only command
  • c_thirdpersonshoulder Default: false Client only command
  • c_thirdpersonshoulderaimdist Default: 120.0 Client only command
  • c_thirdpersonshoulderdist Default: 40.0 Client only command
  • c_thirdpersonshoulderheight Default: 5.0 Client only command
  • c_thirdpersonshoulderoffset Default: 20.0 Client only command
  • cache_print cache_print [section] Print out contents of cache memory.
  • cache_print_lru cache_print_lru [section] Print out contents of cache memory.
  • cache_print_summary cache_print_summary [section] Print out a summary contents of cache memory.
  • callvote Start a vote on an issue. Server only
  • cam_collision Default: 1 When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. Client only command
  • cam_command Tells camera to change modes Requires sv_cheats 1 Client only command
  • cam_idealdelta Default: 4.0 Controls the speed when matching offset to ideal angles in thirdperson view Client only command
  • cam_idealdist Default: 150 Client only command
  • cam_idealdistright Default: 0 Client only command
  • cam_idealdistup Default: 0 Client only command
  • cam_ideallag Default: 4.0 Amount of lag used when matching offset to ideal angles in thirdperson view Client only command
  • cam_idealpitch Default: 0 Client only command
  • cam_idealyaw Default: 0 Client only command
  • cam_showangles Default: 0 When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. Requires sv_cheats 1 Client only command
  • cam_snapto Default: 0 Client only command
  • cancelselect Client only command
  • cash_player_bomb_defused Default: 300 Client only command
  • cash_player_bomb_planted Default: 300 Client only command
  • cash_player_damage_hostage Default: -30 Client only command
  • cash_player_get_killed Default: 0 Client only command
  • cash_player_interact_with_hostage Default: 150 Client only command
  • cash_player_killed_enemy_default Default: 300 Client only command
  • cash_player_killed_enemy_factor Default: 1 Client only command
  • cash_player_killed_hostage Default: -1000 Client only command
  • cash_player_killed_teammate Default: -300 Client only command Modified in v1.34.4.6
  • cash_player_rescued_hostage Default: 1000 Client only command
  • cash_player_respawn_amount Default: 0 Client only command
  • cash_team_elimination_bomb_map Default: 3250 Client only command
  • cash_team_elimination_hostage_map_ct Default: 2000 Client only command
  • cash_team_elimination_hostage_map_t Default: 1000 Client only command
  • cash_team_hostage_alive Default: 0 Client only command
  • cash_team_hostage_interaction Default: 500 Client only command
  • cash_team_loser_bonus Default: 1400 Client only command
  • cash_team_loser_bonus_consecutive_rounds Default: 500 Client only command
  • cash_team_planted_bomb_but_defused Default: 800 Client only command
  • cash_team_rescued_hostage Default: 0 Client only command
  • cash_team_terrorist_win_bomb Default: 3500 Client only command
  • cash_team_win_by_defusing_bomb Default: 3250 Client only command
  • cash_team_win_by_hostage_rescue Default: 3500 Client only command
  • cash_team_win_by_time_running_out_bomb Default: 3250 Client only command
  • cash_team_win_by_time_running_out_hostage Default: 3250 Client only command
  • cast_hull Tests hull collision detection Requires sv_cheats 1 Server only
  • cast_ray Tests collision detection Requires sv_cheats 1 Server only
  • cc_emit Emits a closed caption Client only command
  • cc_findsound Searches for soundname which emits specified text. Client only command
  • cc_flush Flushes async'd captions. Client only command
  • cc_lang Default: Current close caption language (emtpy = use game UI language) Client only command
  • cc_linger_time Default: 1.0 Close caption linger time. Client only command
  • cc_predisplay_time Default: 0.25 Close caption delay before showing caption. Client only command
  • cc_random Emits a random caption Client only command
  • cc_showblocks Toggles showing which blocks are pending/loaded async. Client only command
  • cc_subtitles Default: 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). Client only command
  • centerview Client only command
  • ch_createairboat Spawn airboat in front of the player. Requires sv_cheats 1 Server only
  • ch_createjeep Spawn jeep in front of the player. Requires sv_cheats 1 Server only
  • changelevel Change server to the specified map
  • changelevel2 Transition to the specified map in single player
  • chet_debug_idle Default: 0 If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info Server only
  • cl_accountprivacysetting1 Default: 1 Client only command New in v1.33.2.0
  • cl_allowdownload Default: 1 Client downloads customization files
  • cl_allowupload Default: 1 Client uploads customization files
  • cl_animationinfo Hud element to examine. Client only command
  • cl_autobuy Default: The order in which autobuy will attempt to purchase items Client only command
  • cl_autohelp Default: 1 Auto-help Client only command
  • cl_autowepswitch Default: 1 Automatically switch to picked up weapons (if more powerful) Client only command
  • cl_avatar_convert_rgb Converts all png avatars in the avatars directory to rgb Requires sv_cheats 1 Client only command New in v1.34.7.9
  • cl_backspeed Default: 450 Requires sv_cheats 1 Client only command
  • cl_bob_lower_amt Default: 21 Min: 5, Max: 30 The amount the viewmodel lowers when running Client only command
  • cl_bob_version Default: 0 Requires sv_cheats 1 Client only command
  • cl_bobamt_lat Default: 0.4 Min: 0.1, Max: 2 The amount the viewmodel moves side to side when running Client only command
  • cl_bobamt_vert Default: 0.25 Min: 0.1, Max: 2 The amount the viewmodel moves up and down when running Client only command
  • cl_bobcycle Default: 0.98 Min: 0.1, Max: 2 the frequency at which the viewmodel bobs. Client only command
  • cl_bobup Default: 0.5 Requires sv_cheats 1 Client only command
  • cl_brushfastpath Default: 1 Requires sv_cheats 1 Client only command
  • cl_buy_favorite Purchase a favorite weapon/equipment loadout Client only command
  • cl_buy_favorite_nowarn Default: 0 Skips the error prompt when saving an invalid buy favorite Client only command
  • cl_buy_favorite_quiet Default: 0 Skips the prompt when saving a buy favorite in the buy menu Client only command
  • cl_buy_favorite_reset Reset favorite loadouts to the default Client only command
  • cl_buy_favorite_set Saves the current loadout as a favorite Client only command
  • cl_camera_follow_bone_index Default: -2 Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. Requires sv_cheats 1 Client only command
  • cl_chatfilter_version Default: 0 Stores the chat filter version Client only command
  • cl_chatfilters Default: 63 Stores the chat filter settings Client only command
  • cl_clanid Default: 0 Current clan ID for name decoration
  • cl_clearhinthistory Clear memory of client side hints displayed to the player. Client only command
  • cl_clock_correction Default: 1 Enable/disable clock correction on the client. Requires sv_cheats 1
  • cl_clock_correction_adjustment_max_amount Default: 200 Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. Requires sv_cheats 1
  • cl_clock_correction_adjustment_max_offset Default: 90 As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. Requires sv_cheats 1
  • cl_clock_correction_adjustment_min_offset Default: 10 If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. Requires sv_cheats 1
  • cl_clock_correction_force_server_tick Default: 999 Force clock correction to match the server tick + this offset (-999 disables it). Requires sv_cheats 1
  • cl_clock_showdebuginfo Default: 0 Show debugging info about the clock drift. Requires sv_cheats 1
  • cl_clockdrift_max_ms Default: 150 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. Requires sv_cheats 1
  • cl_clockdrift_max_ms_threadmode Default: 0 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. Requires sv_cheats 1
  • cl_cmdrate Default: 64 Min: 10, Max: 128 Max number of command packets sent to server per second
  • cl_color Default: 0 Min: 0, Max: 4 Preferred teammate color
  • cl_crosshair_drawoutline Default: 1 Draws a black outline around the crosshair for better visibility Client only command
  • cl_crosshair_dynamic_maxdist_splitratio Default: 0.35 Min: 0, Max: 1 If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsizecl_crosshair_dynamic_maxdist_splitratio] [0 - 1] Client only command
  • cl_crosshair_dynamic_splitalpha_innermod Default: 1 Min: 0, Max: 1 If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1] Client only command
  • cl_crosshair_dynamic_splitalpha_outermod Default: 0.5 Min: 0.3, Max: 1 If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1] Client only command
  • cl_crosshair_dynamic_splitdist Default: 7 If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) Client only command
  • cl_crosshair_outlinethickness Default: 1 Min: 0.1, Max: 3 Set how thick you want your crosshair outline to draw (0.1-3) Client only command
  • cl_crosshairalpha Default: 200 Client only command
  • cl_crosshaircolor Default: 1 Set crosshair color as defined in game_options.consoles.txt Client only command
  • cl_crosshaircolor_b Default: 50 Client only command
  • cl_crosshaircolor_g Default: 250 Client only command
  • cl_crosshaircolor_r Default: 50 Client only command
  • cl_crosshairdot Default: 1 Client only command
  • cl_crosshairgap Default: 1 Client only command
  • cl_crosshairgap_useweaponvalue Default: 0 If set to 1, the gap will update dynamically based on which weapon is currently equipped Client only command New in v1.34.4.0
  • cl_crosshairscale Default: 0 Crosshair scaling factor (deprecated) Client only command
  • cl_crosshairsize Default: 5 Client only command
  • cl_crosshairstyle Default: 2 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback) Client only command Modified in v1.34.4.0
  • cl_crosshairthickness Default: 0.5 Client only command
  • cl_crosshairusealpha Default: 1 Client only command
  • cl_cs_dump_econ_item_stringtable cl_cs_dump_econ_item_stringtable Client only command
  • cl_csm_server_status Usage: cl_csm_server_status Server only
  • cl_csm_status Usage: cl_csm_status Client only command
  • cl_custommaterial_debug_graph Default: 0 Requires sv_cheats 1 Client only command
  • cl_debug_ugc_downloads Default: 0 Modified in v1.33.1.0
  • cl_debugrumble Default: 0 Turn on rumble debugging spew Client only command
  • cl_decryptdata_key Default: Key to decrypt encrypted GOTV messages
  • cl_decryptdata_key_pub Default: Key to decrypt public encrypted GOTV messages
  • cl_detail_avoid_force Default: 0 force with which to avoid players ( in units, percentage of the width of the detail sprite ) Client only command
  • cl_detail_avoid_radius Default: 0 radius around detail sprite to avoid players Client only command
  • cl_detail_avoid_recover_speed Default: 0 how fast to recover position after avoiding players Client only command
  • cl_detail_max_sway Default: 0 Amplitude of the detail prop sway Client only command
  • cl_detail_multiplier Default: 1 extra details to create Requires sv_cheats 1 Client only command
  • cl_disable_ragdolls Default: 0 Requires sv_cheats 1 Client only command
  • cl_disablefreezecam Default: 0 Turn on/off freezecam on client Client only command
  • cl_disablehtmlmotd Default: 0 Disable HTML motds. Client only command
  • cl_dm_buyrandomweapons Default: 1 Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon) Client only command
  • cl_download_demoplayer Default: 1 Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  • cl_downloadfilter Default: all Determines which files can be downloaded from the server (all, none, nosounds)
  • cl_draw_only_deathnotices Default: 0 For drawing only the crosshair and death notices (used for moviemaking) Requires sv_cheats 1 Client only command
  • cl_drawhud Default: 1 Enable the rendering of the hud Requires sv_cheats 1 Client only command
  • cl_drawleaf Default: -1 Requires sv_cheats 1 Client only command
  • cl_drawmaterial Default: Draw a particular material over the frame Requires sv_cheats 1 Client only command
  • cl_drawshadowtexture Default: 0 Requires sv_cheats 1 Client only command
  • cl_dump_particle_stats dump particle profiling info to particle_profile.csv Client only command
  • cl_dumpplayer Dumps info about a player Requires sv_cheats 1 Client only command
  • cl_dumpsplithacks Dump split screen workarounds. Client only command
  • cl_ent_absbox Displays the client's absbox for the entity under the crosshair. Requires sv_cheats 1 Client only command
  • cl_ent_bbox Displays the client's bounding box for the entity under the crosshair. Requires sv_cheats 1 Client only command
  • cl_ent_rbox Displays the client's render box for the entity under the crosshair. Requires sv_cheats 1 Client only command
  • cl_entityreport Default: 0 For debugging, draw entity states to console Requires sv_cheats 1
  • cl_extrapolate Default: 1 Enable/disable extrapolation if interpolation history runs out. Requires sv_cheats 1 Client only command
  • cl_extrapolate_amount Default: 0.25 Set how many seconds the client will extrapolate entities for. Requires sv_cheats 1 Client only command
  • cl_fastdetailsprites Default: 1 whether to use new detail sprite system Requires sv_cheats 1 Client only command
  • cl_find_ent Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> Requires sv_cheats 1 Client only command
  • cl_find_ent_index Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> Requires sv_cheats 1 Client only command
  • cl_fixedcrosshairgap Default: 3 How big to make the gap between the pips in the fixed crosshair Client only command
  • cl_flushentitypacket Default: 0 For debugging. Force the engine to flush an entity packet. Requires sv_cheats 1
  • cl_forcepreload Default: 0 Whether we should force preloading.
  • cl_forwardspeed Default: 450 Requires sv_cheats 1 Client only command
  • cl_freezecameffects_showholiday Default: 0 Happy holidays from the CS:GO team and Valve! Client only command
  • cl_freezecampanel_position_dynamic Default: 1 Turn on/off freezecam's kill panel dynamic Y movement Client only command
  • cl_fullupdate Forces the server to send a full update packet Requires sv_cheats 1
  • cl_game_mode_convars Display the values of the convars for the current game_mode. Client only command
  • cl_hideserverip Default: 0 If set to 1, server IPs will be hidden in the console (except when you type 'status') New in v1.33.1.0
  • cl_hud_background_alpha Default: 0.5 Min: 0, Max: 1 Client only command New in v1.32.8.0
  • cl_hud_bomb_under_radar Default: 1 Client only command New in v1.32.8.0
  • cl_hud_color Default: 0 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. Client only command New in v1.32.8.0
  • cl_hud_healthammo_style Default: 0 Client only command New in v1.32.8.0
  • cl_hud_playercount_pos Default: 0 0 = default (top), 1 = bottom Client only command New in v1.32.8.0
  • cl_hud_playercount_showcount Default: 0 0 = show player avatars (default), 1 = just show count number (no avatars) Client only command New in v1.32.8.0
  • cl_hud_radar_scale Default: 1 Min: 0.8, Max: 1.3 Client only command New in v1.32.8.0
  • cl_idealpitchscale Default: 0.8 Client only command
  • cl_ignorepackets Default: 0 Force client to ignore packets (for debugging). Requires sv_cheats 1
  • cl_interp Default: 0.03125 Min: 0, Max: 0.5 Sets the interpolation amount (bounded on low side by server interp ratio settings). Client only command
  • cl_interp_ratio Default: 2.0 Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). Client only command
  • cl_interpolate Default: 1 Enables or disables interpolation on listen servers or during demo playback
  • cl_inv_showdividerline Default: 0 If 1, will show a divider line above the grenades in the inventory panel. Client only command
  • cl_inventory_saved_filter Default: all Client only command
  • cl_inventory_saved_sort Default: newest Client only command
  • cl_jiggle_bone_debug Default: 0 Display physics-based 'jiggle bone' debugging information Requires sv_cheats 1 Client only command
  • cl_jiggle_bone_debug_pitch_constraints Default: 0 Display physics-based 'jiggle bone' debugging information Requires sv_cheats 1 Client only command
  • cl_jiggle_bone_debug_yaw_constraints Default: 0 Display physics-based 'jiggle bone' debugging information Requires sv_cheats 1 Client only command
  • cl_jiggle_bone_invert Default: 0 Requires sv_cheats 1 Client only command
  • cl_join_advertise Default: 1 Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none) Client only command New in v1.34.5.0
  • cl_lagcompensation Default: 1 Perform server side lag compensation of weapon firing events. Client only command
  • cl_leafsystemvis Default: 0 Requires sv_cheats 1 Client only command
  • cl_leveloverview Default: 0 Requires sv_cheats 1 Client only command
  • cl_leveloverviewmarker Default: 0 Requires sv_cheats 1 Client only command
  • cl_loadout_colorweaponnames Default: 0 If set to true, the weapon names are colored in the weapon loadout to match their rarity. Client only command
  • cl_logofile Default: Spraypoint logo decal. Modified in v1.34.7.2
  • cl_mainmenu_blog_file Load blog file Client only command
  • cl_mainmenu_hide_blog Show the news panel and hide blog Client only command
  • cl_mainmenu_show_blog Show the blog and hide news panel Client only command
  • cl_mainmenu_show_datagraph Default: Client only command
  • cl_maxrenderable_dist Default: 3000 Max distance from the camera at which things will be rendered Requires sv_cheats 1 Client only command
  • cl_minimal_rtt_shadows Default: 1 Client only command
  • cl_modemanager_reload Reloads the panel metaclasses for vgui screens. Client only command
  • cl_mouseenable Default: 1 Client only command
  • cl_mouselook Default: 1 Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. Client only command
  • cl_obs_interp_enable Default: 1 Enables interpolation between observer targets Client only command New in v1.34.4.7
  • cl_observercrosshair Default: 1 Client only command
  • cl_operation_premium_reminder_op05 Default: 0 Client only command New in v1.34.5.6
  • cl_overdraw_test Default: 0 Requires sv_cheats 1 Client only command
  • cl_panelanimation Shows panel animation variables: <panelname | blank for all panels>. Client only command
  • cl_particle_retire_cost Default: 0 Requires sv_cheats 1 Client only command
  • cl_particles_dump_effects Client only command
  • cl_particles_dumplist Dump all new particles, optional name substring. Client only command
  • cl_particles_show_bbox Default: 0 Requires sv_cheats 1 Client only command
  • cl_particles_show_controlpoints Default: 0 Requires sv_cheats 1 Client only command
  • cl_pclass Default: Dump entity by prediction classname. Requires sv_cheats 1 Client only command
  • cl_pdump Default: -1 Dump info about this entity to screen. Requires sv_cheats 1 Client only command
  • cl_phys_show_active Default: 0 Requires sv_cheats 1 Client only command
  • cl_phys_timescale Default: 1.0 Sets the scale of time for client-side physics (ragdolls) Requires sv_cheats 1 Client only command
  • cl_pitchdown Default: 89 Requires sv_cheats 1 Client only command
  • cl_pitchup Default: 89 Requires sv_cheats 1 Client only command
  • cl_portal_use_new_dissolve Default: 1 Use new dissolve effect Requires sv_cheats 1 Client only command
  • cl_precacheinfo Show precache info (client).
  • cl_pred_track <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. Client only command
  • cl_predict Default: 1.0 Perform client side prediction. Client only command
  • cl_predictioncopy_describe Describe datamap_t for entindex Client only command
  • cl_predictionlist Default: 0 Show which entities are predicting Requires sv_cheats 1 Client only command
  • cl_predictweapons Default: 1 Perform client side prediction of weapon effects. Client only command
  • cl_radar_always_centered Default: 1 If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. Client only command
  • cl_radar_icon_scale_min Default: 0.6 Min: 0.4, Max: 1 Sets the minimum icon scale. Valid values are 0.4 to 1.0. Client only command
  • cl_radar_rotate Default: 1 1 Client only command
  • cl_radar_scale Default: 0.7 Min: 0.25, Max: 1 Sets the radar scale. Valid values are 0.25 to 1.0. Client only command
  • cl_radar_square_with_scoreboard Default: 1 If set, the radar will toggle to square when the scoreboard is visible. Client only command New in v1.34.3.0
  • cl_ragdoll_gravity Default: 600 Sets the gravity client-side ragdolls Requires sv_cheats 1 Client only command
  • cl_rebuy Default: The order in which rebuy will attempt to repurchase items Client only command
  • cl_reload_hud Reloads the hud scale and resets scale and borders Client only command New in v1.34.6.4
  • cl_reloadpostprocessparams Requires sv_cheats 1 Client only command
  • cl_remove_all_workshop_maps Removes all maps from the workshop directory. Client only command
  • cl_remove_old_ugc_downloads Default: 1 Client only command
  • cl_removedecals Remove the decals from the entity under the crosshair. Requires sv_cheats 1 Client only command
  • cl_report_soundpatch reports client-side sound patch count Client only command
  • cl_resend Default: 6 Min: 1.5, Max: 20 Delay in seconds before the client will resend the 'connect' attempt
  • cl_resend_timeout Default: 60 Min: 1.5, Max: 20000 Total time allowed for the client to resend the 'connect' attempt
  • cl_righthand Default: 1 Use right-handed view models. Client only command
  • cl_rumblescale Default: 1.0 Scale sensitivity of rumble effects (0 to 1.0) Client only command
  • cl_saveweaponcustomtextures Save custom textures of current weapon. Client only command
  • cl_scalecrosshair Default: 1 Enable crosshair scaling (deprecated) Client only command
  • cl_scoreboard_mouse_enable_binding Default: +attack2 Name of the binding to enable mouse selection in the scoreboard Client only command
  • cl_shadowtextureoverlaysize Default: 256 Requires sv_cheats 1 Client only command
  • cl_show_clan_in_death_notice Default: 1 Is set, the clan name will show next to player names in the death notices. Client only command
  • cl_showanimstate_activities Default: 0 Show activities in the (client) animation state display. Requires sv_cheats 1 Client only command
  • cl_showents Dump entity list to console. Requires sv_cheats 1
  • cl_showerror Default: 0 Show prediction errors, 2 for above plus detailed field deltas. Client only command
  • cl_showevents Default: 0 Print event firing info in the console Requires sv_cheats 1
  • cl_showfps Default: 0 Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) Client only command
  • cl_showhelp Default: 1 Set to 0 to not show on-screen help Client only command
  • cl_showloadout Default: 1 Toggles display of current loadout. Client only command
  • cl_showpluginmessages Default: 1 Allow plugins to display messages to you
  • cl_showpos Default: 0 Draw current position at top of screen Client only command
  • cl_sidespeed Default: 450 Requires sv_cheats 1 Client only command
  • cl_skipfastpath Default: 0 Set to 1 to stop all models that go through the model fast path from rendering Requires sv_cheats 1 Client only command
  • cl_skipslowpath Default: 0 Set to 1 to skip any models that don't go through the model fast path Requires sv_cheats 1
  • cl_sos_test_get_opvar Requires sv_cheats 1 Client only command
  • cl_sos_test_set_opvar Requires sv_cheats 1 Client only command
  • cl_soundemitter_flush Flushes the sounds.txt system (server only) Client only command
  • cl_soundemitter_reload Flushes the sounds.txt system Client only command
  • cl_soundfile Default: Jingle sound file.
  • cl_soundscape_flush Flushes the client side soundscapes Requires sv_cheats 1 Client only command
  • cl_soundscape_printdebuginfo print soundscapes Client only command
  • cl_spec_follow_grenade_key Default: 0 0 = LALT, 1 = LSHIFT, 2 = +reload Client only command New in v1.34.5.9
  • cl_spec_mode Default: 0 Saves the last viewed spectator mode for use next time we start to spectate Client only command
  • cl_spec_show_bindings Default: 1 Toggle the visibility of the spectator bindings. Client only command
  • cl_spec_stats Default: 1 Client only command
  • cl_sporeclipdistance Default: 512 Requires sv_cheats 1 Client only command
  • cl_ss_origin print origin in script format Client only command
  • cl_steamscreenshots Enable/disable saving screenshots to Steam Client only command
  • cl_sun_decay_rate Default: 0.05 Requires sv_cheats 1 Client only command
  • cl_sunlight_ortho_size Default: 0.0 Set to values greater than 0 for ortho view render projections. Requires sv_cheats 1 Client only command
  • cl_teamid_overhead Default: 1 Shows teamID over player's heads. 0 = off, 1 = on Requires sv_cheats 1 Client only command
  • cl_teamid_overhead_maxdist Default: 3000 max distance at which the overhead team id icons will show Requires sv_cheats 1 Client only command
  • cl_teamid_overhead_maxdist_spec Default: 2000 max distance at which the overhead team id icons will show when a spectator Requires sv_cheats 1 Client only command
  • cl_teamid_overhead_name_alpha Default: 245 The max alpha the overhead ID names will draw as. Client only command
  • cl_teamid_overhead_name_fadetime Default: 1.0 How long it takes for the overhad name to fade out once your crosshair has left the target. Client only command
  • cl_teammate_colors_show Default: 1 In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters Client only command
  • cl_timeout Default: 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
  • cl_tree_sway_dir sets tree sway wind direction and strength Client only command
  • cl_updaterate Default: 64 Number of packets per second of updates you are requesting from the server
  • cl_updatevisibility Updates visibility bits. Client only command
  • cl_upspeed Default: 320 Requires sv_cheats 1 Client only command
  • cl_use_new_headbob Default: 1 Requires sv_cheats 1 Client only command
  • cl_use_opens_buy_menu Default: 1 Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). Client only command
  • cl_view Set the view entity index. Requires sv_cheats 1
  • cl_viewmodel_shift_left_amt Default: 1.5 Min: 0.5, Max: 2 The amount the viewmodel shifts to the left when shooting accuracy increases. Client only command
  • cl_viewmodel_shift_right_amt Default: 0.75 Min: 0.25, Max: 2 The amount the viewmodel shifts to the right when shooting accuracy decreases. Client only command
  • cl_weapon_debug_print_accuracy Default: 0 Requires sv_cheats 1 Client only command New in v1.34.0.0
  • cl_winddir Default: 0 Weather effects wind direction angle Requires sv_cheats 1 Client only command
  • cl_windspeed Default: 0 Weather effects wind speed scalar Requires sv_cheats 1 Client only command
  • cl_wpn_sway_scale Default: 1.6 Requires sv_cheats 1 Client only command
  • clear Clear all console output.
  • clear_anim_cache Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  • clear_debug_overlays clears debug overlays Server only
  • clientport Default: 27005 Host game client port
  • closecaption Default: 0 Enable close captioning.
  • closeonbuy Default: 0 Set non-zero to close the buy menu after buying something Client only command
  • cmd Forward command to server.
  • cmd1 sets userinfo string for split screen player in slot 1
  • cmd2 sets userinfo string for split screen player in slot 2
  • cmd3 sets userinfo string for split screen player in slot 3
  • cmd4 sets userinfo string for split screen player in slot 4
  • collision_test Tests collision system Requires sv_cheats 1 Server only
  • colorcorrectionui Show/hide the color correction tools UI. Requires sv_cheats 1
  • commentary_cvarsnotchanging Server only
  • commentary_finishnode Server only
  • commentary_firstrun Default: 0 Client only command
  • commentary_showmodelviewer Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> Client only command
  • commentary_testfirstrun Client only command
  • computer_name Spew computer name Server only
  • con_enable Default: 0 Allows the console to be activated.
  • con_filter_enable Default: 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  • con_filter_text Default: Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  • con_filter_text_out Default: Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  • con_logfile Default: Console output gets written to this file
  • con_min_severity Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
  • condump dump the text currently in the console to condumpXX.log Client only command
  • confirm_abandon_match Confirm that we wish to abandon match Client only command
  • confirm_activate_itemid_now Confirm item activation by item id Client only command
  • confirm_join_friend_session_exit_current Confirm that we wish to join a friend session, destroying a previous session Client only command
  • confirm_join_new_session_exit_current Confirm that we wish to join a new session, destroying a previous session Client only command
  • confirm_purchase_item_def_now Confirm item purchase Client only command
  • confirm_watch_friend_session_exit_current Confirm that we wish to watch a friend session, destroying a previous session Client only command
  • connect Connect to specified server.
  • connect_splitscreen Connect to specified server. With multiple players.
  • coverme Radio command
  • crash Cause the engine to crash (Debug!!) Requires sv_cheats 1
  • create_flashlight Requires sv_cheats 1 Server only
  • CreatePredictionError Create a prediction error Requires sv_cheats 1 Server only
  • creditsdone Server only
  • crosshair Default: 1 Client only command
  • cs_enable_player_physics_box Default: 0 Server only
  • cs_hostage_near_rescue_music_distance Default: 2000 Requires sv_cheats 1 Server only
  • cs_make_vip Marks a player as the VIP Server only
  • cs_ShowStateTransitions Default: -2 cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. Requires sv_cheats 1 Server only
  • CS_WarnFriendlyDamageInterval Default: 3.0 Defines how frequently the server notifies clients that a player damaged a friend Requires sv_cheats 1 Server only
  • csgo_download_match Downloads a match via serial code and starts playback Client only command
  • csgo_econ_action_preview Preview an economy item Client only command
  • cursortimeout Default: 60.0 Seconds before mouse cursor hides itself due to inactivity
  • custom_bot_difficulty Default: 0 Bot difficulty for offline play. Server only Client only command
  • cvarlist Show the list of convars/concommands.
  • dbghist_addline Add a line to the debug history. Format: <category id> <line> Server only
  • dbghist_dump Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player Server only
  • debug_map_crc Default: 0 Prints CRC for each map lump loaded
  • debug_visibility_monitor Default: 0 Requires sv_cheats 1 Server only
  • debugsystemui Show/hide the debug system UI. Requires sv_cheats 1
  • default_fov Default: 90 Requires sv_cheats 1 Client only command
  • demo_gototick Skips to a tick in demo.
  • demo_listhighlights List all highlights data for the demo.
  • demo_listimportantticks List all important ticks in the demo.
  • demo_pause Pauses demo playback.
  • demo_recordcommands Default: 1 Record commands typed at console into .dem files. Requires sv_cheats 1
  • demo_resume Resumes demo playback.
  • demo_timescale Sets demo replay speed.
  • demo_togglepause Toggles demo playback.
  • demolist Print demo sequence list.
  • demos Demo demo file sequence.
  • demoui Show/hide the demo player UI.
  • developer Default: 0 Set developer message level
  • devshots_nextmap Used by the devshots system to go to the next map in the devshots maplist.
  • devshots_screenshot Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  • differences Show all convars which are not at their default values.
  • disable_static_prop_loading Default: 0 If non-zero when a map loads, static props won't be loaded Requires sv_cheats 1
  • disconnect Disconnect game from server.
  • disp_list_all_collideable List all collideable displacements
  • display_elapsedtime Displays how much time has elapsed since the game started Requires sv_cheats 1
  • display_game_events Default: 0 Requires sv_cheats 1
  • dlight_debug Creates a dlight in front of the player Requires sv_cheats 1 Client only command
  • dm_reset_spawns Server only
  • dm_togglerandomweapons Turns random weapons in deathmatch on/off Client only command
  • drawcross Draws a cross at the given location Arguments: x y z Requires sv_cheats 1 Server only
  • drawline Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 Requires sv_cheats 1 Server only
  • drawoverviewmap Draws the overview map Client only command
  • drawradar Draws HUD radar Client only command
  • ds_get_newest_subscribed_files Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam Server only
  • dsp_db_min Default: 80 Requires sv_cheats 1
  • dsp_db_mixdrop Default: 0.5 Requires sv_cheats 1
  • dsp_dist_max Default: 1440.0 Requires sv_cheats 1
  • dsp_dist_min Default: 0.0 Requires sv_cheats 1
  • dsp_enhance_stereo Default: 0
  • dsp_mix_max Default: 0.8 Requires sv_cheats 1
  • dsp_mix_min Default: 0.2 Requires sv_cheats 1
  • dsp_off Default: 0 Requires sv_cheats 1
  • dsp_player Default: 0
  • dsp_reload Requires sv_cheats 1
  • dsp_slow_cpu Default: 0 Requires sv_cheats 1
  • dsp_volume Default: 0.8 Requires sv_cheats 1
  • dt_dump_flattened_tables Default: 0 Dump out the flattened sendtable props. New in v1.32.9.0
  • dti_flush Write out the datatable instrumentation files (you must run with -dti for this to work).
  • dump_entity_sizes Print sizeof(entclass) Server only
  • dump_globals Dump all global entities/states Server only
  • dump_particlemanifest Dump the list of particles loaded. Requires sv_cheats 1 Client only command
  • dumpentityfactories Lists all entity factory names. Server only
  • dumpeventqueue Dump the contents of the Entity I/O event queue to the console. Server only
  • dumpgamestringtable Dump the contents of the game string table to the console. Requires sv_cheats 1 Server only
  • dumpstringtables Print string tables to console.
  • echo Echo text to console.
  • econ_build_pinboard_images_from_collection_name Renders and saves images for all models in a collection. Client only command
  • econ_clear_inventory_images clear the local inventory images (they will regenerate) Client only command
  • econ_highest_baseitem_seen Default: 59 Min: 59, Max: 499 Client only command
  • econ_show_items_with_tag Lists the item definitions that have a specified tag. Client only command
  • editdemo Edit a recorded demo file (.dem ).
  • editor_toggle Disables the simulation and returns focus to the editor Requires sv_cheats 1
  • enable_debug_overlays Default: 1 Enable rendering of debug overlays Requires sv_cheats 1 Server only
  • enable_fast_math Default: 1 Turns Denormals-Are-Zeroes and Flush-to-Zero on or off New in v1.34.5.1
  • enable_skeleton_draw Default: 0 Render skeletons in wireframe Requires sv_cheats 1 Client only command
  • endmatch_votenextmap Votes for the next map at the end of the match Client only command
  • endmovie Stop recording movie frames.
  • endround End the current round. Requires sv_cheats 1 Server only
  • enemydown Radio command
  • enemyspot Radio command
  • engine_no_focus_sleep Default: 50 New in v1.34.3.0
  • ent_absbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_attachments Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_autoaim Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_bbox Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_cancelpendingentfires Cancels all ent_fire created outputs that are currently waiting for their delay to expire. Server only
  • ent_create Creates an entity of the given type where the player is looking. Requires sv_cheats 1 Server only
  • ent_dump Usage: ent_dump <entity name> Requires sv_cheats 1 Server only
  • ent_fire Usage: ent_fire <target> [action] [value] [delay] Requires sv_cheats 1 Server only
  • ent_info Usage: ent_info <class name> Requires sv_cheats 1 Server only
  • ent_keyvalue Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN> Requires sv_cheats 1 Server only
  • ent_messages Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_messages_draw Default: 0 Visualizes all entity input/output activity. Requires sv_cheats 1 Server only
  • ent_name Requires sv_cheats 1 Server only
  • ent_orient Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> Requires sv_cheats 1 Server only
  • ent_pause Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. Requires sv_cheats 1 Server only
  • ent_pivot Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_rbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_remove Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_remove_all Removes all entities of the specified type Arguments: {entity_name} / {class_name} Requires sv_cheats 1 Server only
  • ent_rotate Rotates an entity by a specified # of degrees Requires sv_cheats 1 Server only
  • ent_script_dump Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_setang Set entity angles Requires sv_cheats 1 Server only
  • ent_setname Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_setpos Move entity to position Requires sv_cheats 1 Server only
  • ent_show_response_criteria Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_step When 'ent_pause' is set this will step through one waiting input / output message at a time. Requires sv_cheats 1 Server only
  • ent_teleport Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> Requires sv_cheats 1 Server only
  • ent_text Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • ent_viewoffset Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • envmap
  • error_message_explain_vac Take user to Steam support article Client only command New in v1.34.5.5
  • escape Escape key pressed.
  • exec Execute script file.
  • execifexists Execute script file if file exists.
  • execwithwhitelist Execute script file, only execing convars on a whitelist.
  • exit Exit the engine.
  • explode Kills the player with explosive damage Server only
  • explodevector Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> Server only
  • fadein fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. Requires sv_cheats 1 Server only
  • fadeout fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. Requires sv_cheats 1 Server only
  • fallback Radio command
  • ff_damage_bullet_penetration Default: 0 Min: 0, Max: 1 If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player Client only command New in v1.34.7.2
  • ff_damage_reduction_bullets Default: 0.1 How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) Client only command Modified in v1.34.5.6
  • ff_damage_reduction_grenade Default: 0.25 How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) Client only command Modified in v1.34.5.6
  • ff_damage_reduction_grenade_self Default: 1 How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) Client only command Modified in v1.34.5.6
  • ff_damage_reduction_other Default: 0.25 How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) Client only command Modified in v1.34.5.6
  • find Find concommands with the specified string in their name/help text.
  • find_ent Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> Requires sv_cheats 1 Server only
  • find_ent_index Display data for entity matching specified index. Format: find_ent_index <index> Requires sv_cheats 1 Server only
  • findflags Find concommands by flags.
  • firetarget Requires sv_cheats 1 Server only
  • firstperson Switch to firstperson camera. Client only command
  • fish_debug Default: 0 Show debug info for fish Requires sv_cheats 1 Client only command
  • fish_dormant Default: 0 Turns off interactive fish behavior. Fish become immobile and unresponsive. Requires sv_cheats 1 Server only
  • flush Flush unlocked cache memory. Requires sv_cheats 1
  • flush_locked Flush unlocked and locked cache memory. Requires sv_cheats 1
  • fog_color Default: -1 -1 -1 Requires sv_cheats 1 Client only command
  • fog_colorskybox Default: -1 -1 -1 Requires sv_cheats 1 Client only command
  • fog_enable Default: 1 Requires sv_cheats 1 Client only command
  • fog_enable_water_fog Default: 1 Requires sv_cheats 1
  • fog_enableskybox Default: 1 Requires sv_cheats 1 Client only command
  • fog_end Default: -1 Requires sv_cheats 1 Client only command
  • fog_endskybox Default: -1 Requires sv_cheats 1 Client only command
  • fog_hdrcolorscale Default: -1 Requires sv_cheats 1 Client only command
  • fog_hdrcolorscaleskybox Default: -1 Requires sv_cheats 1 Client only command
  • fog_maxdensity Default: -1 Requires sv_cheats 1 Client only command
  • fog_maxdensityskybox Default: -1 Requires sv_cheats 1 Client only command
  • fog_override Default: 0 Overrides the map's fog settings (-1 populates fog_ vars with map's values) Requires sv_cheats 1 Client only command
  • fog_start Default: -1 Requires sv_cheats 1 Client only command
  • fog_startskybox Default: -1 Requires sv_cheats 1 Client only command
  • fogui Show/hide fog control UI.
  • followme Radio command
  • force_audio_english Default: 0 Keeps track of whether we're forcing english in a localized language.
  • force_centerview Client only command
  • forcebind Bind a command to an available key. (forcebind command opt:suggestedKey)
  • forktest Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!) Requires sv_cheats 1 New in v1.32.8.0
  • foundry_engine_get_mouse_control Give the engine control of the mouse. Requires sv_cheats 1 Server only
  • foundry_engine_release_mouse_control Give the control of the mouse back to Hammer. Requires sv_cheats 1 Server only
  • foundry_select_entity Select the entity under the crosshair or select entities with the specified name. Requires sv_cheats 1 Server only
  • foundry_sync_hammer_view Move Hammer's 3D view to the same position as the engine's 3D view. Requires sv_cheats 1 Server only
  • foundry_update_entity Updates the entity's position/angles when in edit mode Requires sv_cheats 1 Server only
  • fov_cs_debug Default: 0 Sets the view fov if cheats are on. Requires sv_cheats 1 Client only command
  • fps_max Default: 300 Frame rate limiter
  • fps_max_menu Default: 120 Frame rate limiter, main menu
  • fps_screenshot_frequency Default: 10 While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.) Requires sv_cheats 1
  • fps_screenshot_threshold Default: -1 Dump a screenshot when the FPS drops below the given value. Requires sv_cheats 1
  • fs_clear_open_duplicate_times Clear the list of files that have been opened.
  • fs_dump_open_duplicate_times Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and how long was spent reading from them.
  • fs_fios_cancel_prefetches Cancels all the prefetches in progress.
  • fs_fios_flush_cache Flushes the FIOS HDD cache.
  • fs_fios_prefetch_file Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
  • fs_fios_prefetch_file_in_pack Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-persistent.
  • fs_fios_print_prefetches Displays all the prefetches currently in progress.
  • fs_printopenfiles Show all files currently opened by the engine.
  • fs_report_sync_opens Default: 0 0:Off, 1:Always, 2:Not during map load
  • fs_syncdvddevcache Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  • fs_warning_level Set the filesystem warning level.
  • func_break_max_pieces Default: 15 Client only command
  • fx_new_sparks Default: 1 Use new style sparks. Requires sv_cheats 1 Server only
  • g15_dumpplayer Spew player data. Client only command
  • g15_reload Reloads the Logitech G-15 Keyboard configs. Client only command
  • g15_update_msec Default: 250 Logitech G-15 Keyboard update interval. Client only command
  • g_debug_angularsensor Default: 0 Requires sv_cheats 1 Server only
  • g_debug_constraint_sounds Default: 0 Enable debug printing about constraint sounds. Requires sv_cheats 1 Server only
  • g_debug_ragdoll_removal Default: 0 Requires sv_cheats 1 Client only command
  • g_debug_ragdoll_visualize Default: 0 Requires sv_cheats 1 Client only command
  • g_debug_trackpather Default: 0 Requires sv_cheats 1 Server only
  • g_debug_vehiclebase Default: 0 Requires sv_cheats 1 Server only
  • g_debug_vehicledriver Default: 0 Requires sv_cheats 1 Server only
  • g_debug_vehicleexit Default: 0 Requires sv_cheats 1 Server only
  • g_debug_vehiclesound Default: 0 Requires sv_cheats 1 Server only
  • g_jeepexitspeed Default: 100 Requires sv_cheats 1 Server only
  • game_mode Default: 0 The current game mode (based on game type). See GameModes.txt. Server only Client only command
  • game_type Default: 0 The current game type. See GameModes.txt. Server only Client only command
  • gameinstructor_dump_open_lessons Gives a list of all currently open lessons. Requires sv_cheats 1 Client only command
  • gameinstructor_enable Default: 1 Display in game lessons that teach new players. Client only command
  • gameinstructor_find_errors Default: 0 Set to 1 and the game instructor will run EVERY scripted command to uncover errors. Requires sv_cheats 1 Client only command
  • gameinstructor_reload_lessons Shuts down all open lessons and reloads them from the script file. Requires sv_cheats 1 Client only command
  • gameinstructor_reset_counts Resets all display and success counts to zero. Client only command
  • gameinstructor_save_restore_lessons Default: 1 Set to 0 to disable save/load of open lesson opportunities in single player. Requires sv_cheats 1 Client only command
  • gameinstructor_verbose Default: 0 Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. Requires sv_cheats 1 Client only command
  • gameinstructor_verbose_lesson Default: Display more verbose information for lessons have this name. Requires sv_cheats 1 Client only command
  • gamemenucommand Issue game menu command. Client only command
  • gamepadslot1 Client only command
  • gamepadslot2 Client only command
  • gamepadslot3 Client only command
  • gamepadslot4 Client only command
  • gamepadslot5 Client only command
  • gamepadslot6 Client only command
  • gameui_activate Shows the game UI
  • gameui_allowescape Escape key allowed to hide game UI
  • gameui_allowescapetoshow Escape key allowed to show game UI
  • gameui_hide Hides the game UI
  • gameui_preventescape Escape key doesn't hide game UI
  • gameui_preventescapetoshow Escape key doesn't show game UI
  • gcmd Generate a command Client only command
  • getinpos Radio command
  • getout Radio command
  • getpos dump position and angles to the console Client only command
  • getpos_exact dump origin and angles to the console Client only command
  • give Give item to player. Arguments: <item_name> Server only
  • givecurrentammo Give a supply of ammo for current weapon.. Requires sv_cheats 1 Server only
  • gl_clear_randomcolor Default: 0 Clear the back buffer to random colors every frame. Helps spot open seams in geometry. Requires sv_cheats 1 Client only command
  • gl_dump_stats New in v1.34.4.7
  • gl_persistent_buffer_max_offset New in v1.34.4.7
  • gl_shader_compile_time_dump Dump stats shader compile time. New in v1.34.4.7
  • global_event_log_enabled Default: 0 Enables the global event log system Requires sv_cheats 1 Server only
  • global_set global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). Requires sv_cheats 1 Server only
  • glow_outline_effect_enable Default: 1 Enable entity outline glow effects. Requires sv_cheats 1 Client only command
  • glow_outline_width Default: 6.0f Width of glow outline effect in screen space. Requires sv_cheats 1 Client only command
  • god Toggle. Player becomes invulnerable. Requires sv_cheats 1 Server only
  • gods Toggle. All players become invulnerable. Requires sv_cheats 1 Server only
  • gotv_theater_container Default: Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches Client only command
  • groundlist Display ground entity list <index> Server only
  • hammer_update_entity Updates the entity's position/angles when in edit mode Server only
  • hammer_update_safe_entities Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. Server only
  • heartbeat Force heartbeat of master servers
  • help Find help about a convar/concommand.
  • hideconsole Hide the console.
  • hidehud Default: 0 Requires sv_cheats 1 Client only command
  • hideoverviewmap Hides the overview map Client only command
  • hidepanel Hides a viewport panel <name> Client only command
  • hideradar Hides HUD radar Client only command
  • hidescores Forcibly hide score panel Client only command
  • holdpos Radio command
  • host_filtered_time_report Dumps time spent idle in previous frames in ms(dedicated only).
  • host_flush_threshold Default: 12 Memory threshold below which the host should flush caches between server instances
  • host_framerate Default: 0 Set to lock per-frame time elapse. Requires sv_cheats 1 New in v1.34.5.8
  • host_info_show Default: 1 How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  • host_map Default: Current map name.
  • host_name_store Default: 1 Whether hostname is recorded in game events and GOTV.
  • host_players_show Default: 1 How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  • host_reset_config reset config (for testing) with param as splitscreen index.
  • host_rules_show Default: 1 How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled New in v1.33.1.0
  • host_runofftime Run off some time without rendering/updating sounds
  • host_sleep Default: 0 Force the host to sleep a certain number of milliseconds each frame. Requires sv_cheats 1
  • host_timer_report Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  • host_timescale Default: 1.0 Prescale the clock by this amount. Requires sv_cheats 1
  • host_workshop_collection Get the latest version of maps in a workshop collection and host them as a maplist. Server only
  • host_workshop_map Get the latest version of the map and host it on this server. Server only
  • host_writeconfig Store current settings to config.cfg (or specified .cfg file).
  • host_writeconfig_ss Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  • hostage_debug Default: 0 Show hostage AI debug information Requires sv_cheats 1 Server only
  • hostfile Default: host.txt The HOST file to load. Server only
  • hostip Default: Host game server ip
  • hostname Default: Hostname for server.
  • hostport Default: 27015 Host game server port
  • hud_reloadscheme Reloads hud layout and animation scripts. Client only command
  • hud_scaling Default: 1.0 Min: 0.5, Max: 0.95 Scales hud elements
  • hud_showtargetid Default: 1 Enables display of target names Client only command
  • hud_subtitles Plays the Subtitles: <filename> Client only command
  • hud_takesshots Default: 0 Auto-save a scoreboard screenshot at the end of a map. Client only command
  • hunk_print_allocations
  • hunk_track_allocation_types Default: 1 Requires sv_cheats 1
  • hurtme Hurts the player. Arguments: <health to lose> Requires sv_cheats 1 Server only
  • impulse Client only command
  • in_forceuser Default: 0 Force user input to this split screen player. Requires sv_cheats 1
  • incrementvar Increment specified convar value.
  • inferno_child_spawn_interval_multiplier Default: 0.1 Amount spawn interval increases for each child Requires sv_cheats 1 Server only
  • inferno_child_spawn_max_depth Default: 4 Requires sv_cheats 1 Server only
  • inferno_damage Default: 40 Damage per second Requires sv_cheats 1 Server only
  • inferno_debug Default: 0 Requires sv_cheats 1 Server only
  • inferno_dlight_spacing Default: 200 Inferno dlights are at least this far apart Requires sv_cheats 1 Client only command
  • inferno_flame_lifetime Default: 7 Average lifetime of each flame in seconds Requires sv_cheats 1 Server only
  • inferno_flame_spacing Default: 42 Minimum distance between separate flame spawns Requires sv_cheats 1 Server only
  • inferno_forward_reduction_factor Default: 0.9 Requires sv_cheats 1 Server only
  • inferno_friendly_fire_duration Default: 6 For this long, FF is credited back to the thrower. Requires sv_cheats 1 Server only
  • inferno_initial_spawn_interval Default: 0.02 Time between spawning flames for first fire Requires sv_cheats 1 Server only
  • inferno_max_child_spawn_interval Default: 0.5 Largest time interval for child flame spawning Requires sv_cheats 1 Server only
  • inferno_max_flames Default: 16 Maximum number of flames that can be created Requires sv_cheats 1 Server only
  • inferno_max_range Default: 150 Maximum distance flames can spread from their initial ignition point Requires sv_cheats 1 Server only
  • inferno_per_flame_spawn_duration Default: 3 Duration each new flame will attempt to spawn new flames Requires sv_cheats 1 Server only
  • inferno_scorch_decals Default: 1 Requires sv_cheats 1 Server only
  • inferno_spawn_angle Default: 45 Angular change from parent Requires sv_cheats 1 Server only
  • inferno_surface_offset Default: 20 Requires sv_cheats 1 Server only
  • inferno_velocity_decay_factor Default: 0.2 Requires sv_cheats 1 Server only
  • inferno_velocity_factor Default: 0.003 Requires sv_cheats 1 Server only
  • inferno_velocity_normal_factor Default: 0 Requires sv_cheats 1 Server only
  • inposition Radio command
  • invnext Client only command
  • invnextgrenade Client only command
  • invnextitem Client only command
  • invnextnongrenade Client only command
  • invprev Client only command
  • ip Default: localhost Overrides IP for multihomed hosts
  • ip_steam Default: Overrides IP used to bind Steam port for multihomed hosts New in v1.34.5.4
  • ip_tv Default: Overrides IP used to bind TV port for multihomed hosts New in v1.34.5.4
  • joy_accelmax Default: 1.0 Client only command
  • joy_accelscale Default: 3.5 Client only command
  • joy_accelscalepoly Default: 0.4 Client only command
  • joy_advanced Default: 0 Client only command
  • joy_advaxisr Default: 0 Client only command
  • joy_advaxisu Default: 0 Client only command
  • joy_advaxisv Default: 0 Client only command
  • joy_advaxisx Default: 0 Client only command
  • joy_advaxisy Default: 0 Client only command
  • joy_advaxisz Default: 0 Client only command
  • joy_autoaimdampen Default: 0 How much to scale user stick input when the gun is pointing at a valid target. Client only command
  • joy_autoAimDampenMethod Default: 0 Client only command
  • joy_autoaimdampenrange Default: 0 The stick range where autoaim dampening is applied. 0 = off Client only command
  • joy_axis_deadzone Default: 0.2 Dead zone near the zero point to not report movement.
  • joy_axisbutton_threshold Default: 0.3 Analog axis range before a button press is registered.
  • joy_cfg_preset Default: 1 Client only command
  • joy_circle_correct Default: 1 Client only command
  • joy_curvepoint_1 Default: 0.001 Min: 0.001, Max: 5 Client only command
  • joy_curvepoint_2 Default: 0.4 Min: 0.001, Max: 5 Client only command
  • joy_curvepoint_3 Default: 0.75 Min: 0.001, Max: 5 Client only command
  • joy_curvepoint_4 Default: 1 Min: 0.001, Max: 5 Client only command
  • joy_curvepoint_end Default: 2 Min: 0.001, Max: 5 Client only command
  • joy_diagonalpov Default: 0 POV manipulator operates on diagonal axes, too. Client only command
  • joy_display_input Default: 0 Client only command
  • joy_forwardsensitivity Default: -1 Client only command
  • joy_forwardthreshold Default: 0.15 Client only command
  • joy_gamma Default: 0.2 Client only command
  • joy_inverty Default: 0 Whether to invert the Y axis of the joystick for looking. Client only command
  • joy_lowend Default: 1 Client only command
  • joy_lowend_linear Default: 0.55 Client only command
  • joy_lowmap Default: 1 Client only command
  • joy_movement_stick Default: 0 Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls Client only command
  • joy_name Default: joystick Client only command
  • joy_no_accel_jump Default: 0 Client only command
  • joy_pitchsensitivity Default: -1 Min: -5, Max: -0.1 joystick pitch sensitivity Client only command
  • joy_pitchthreshold Default: 0.15 Client only command
  • joy_response_look Default: 0 'Look' stick response mode: 0=Default, 1=Acceleration Promotion Client only command
  • joy_response_look_pitch Default: 1 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion Client only command
  • joy_response_move Default: 1 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage Client only command
  • joy_sensitive_step0 Default: 0.1 Client only command
  • joy_sensitive_step1 Default: 0.4 Client only command
  • joy_sensitive_step2 Default: 0.90 Client only command
  • joy_sidesensitivity Default: 1 Client only command
  • joy_sidethreshold Default: 0.15 Client only command
  • joy_wingmanwarrior_turnhack Default: 0 Wingman warrior hack related to turn axes. Client only command
  • joy_yawsensitivity Default: -1 Min: -5, Max: -0.1 joystick yaw sensitivity Client only command
  • joy_yawthreshold Default: 0.15 Client only command
  • joyadvancedupdate Client only command
  • joystick Default: 1 Min: 0, Max: 1 True if the joystick is enabled, false otherwise. Client only command
  • joystick_force_disabled Default: 0 Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals. Client only command
  • joystick_force_disabled_set_from_options Default: 1 Sets controllers enabled/disabled just before the config is written. Client only command New in v1.34.7.2
  • jpeg Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  • kdtree_test Tests spatial partition for entities queries. Requires sv_cheats 1 Server only
  • key_bind_version Default: 0 Client only command
  • key_findbinding Find key bound to specified command string.
  • key_listboundkeys List bound keys with bindings.
  • key_updatelayout Updates game keyboard layout to current windows keyboard setting.
  • kick Kick a player by name.
  • kickid Kick a player by userid or uniqueid, with a message.
  • kickid_ex Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  • kill Kills the player with generic damage Server only
  • killserver Shutdown the server.
  • killvector Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> Server only
  • lastinv Client only command
  • light_crosshair Show texture color at crosshair Requires sv_cheats 1
  • lightcache_maxmiss Default: 2 Requires sv_cheats 1
  • lightprobe Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
  • linefile Parses map leak data from .lin file Requires sv_cheats 1
  • list_active_casters List currently active casters. Client only command New in v1.34.4.1
  • listdemo List demo file contents.
  • listid Lists banned users.
  • listip List IP addresses on the ban list.
  • listissues List all the issues that can be voted on. Server only
  • listmodels List loaded models.
  • listRecentNPCSpeech Displays a list of the last 5 lines of speech from NPCs. Server only
  • load Load a saved game.
  • loadcommentary Client only command
  • loader_dump_table
  • lobby_default_access Default: 0 Lobby default permissions (0: public, 1: private) Client only command New in v1.34.7.9
  • lobby_voice_chat_enabled Default: 1 Lobby microphone is enabled when this is set to 1 Client only command
  • locator_split_len Default: 0.5f Requires sv_cheats 1 Client only command
  • locator_split_maxwide_percent Default: 0.80f Requires sv_cheats 1 Client only command
  • lockMoveControllerRet Default: 0 Client only command
  • log Enables logging to file, console, and udp < on | off >.
  • log_color Set the color of a logging channel.
  • log_dumpchannels Dumps information about all logging channels.
  • log_flags Set the flags on a logging channel.
  • log_level Set the spew level of a logging channel.
  • logaddress_add Set address and port for remote host <ip:port>.
  • logaddress_del Remove address and port for remote host <ip:port>.
  • logaddress_delall Remove all udp addresses being logged to
  • logaddress_list List all addresses currently being used by logaddress.
  • lookspring Default: 0 Client only command
  • lookstrafe Default: 0 Client only command
  • loopsingleplayermaps Default: 0 Requires sv_cheats 1 Server only
  • m_customaccel Default: 3 Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) sensitivity Client only command
  • m_customaccel_exponent Default: 1.05 Mouse move is raised to this power before being scaled by scale factor. Client only command
  • m_customaccel_max Default: 0 Max mouse move scale factor, 0 for no limit Client only command
  • m_customaccel_scale Default: 0.04 Min: 0 Custom mouse acceleration value. Client only command
  • m_forward Default: 1 Mouse forward factor. Client only command
  • m_mouseaccel1 Default: 0 Min: 0 Windows mouse acceleration initial threshold (2x movement). Client only command
  • m_mouseaccel2 Default: 0 Min: 0 Windows mouse acceleration secondary threshold (4x movement). Client only command
  • m_mousespeed Default: 1 Min: 0, Max: 2 Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). Client only command
  • m_pitch Default: 0.022 Mouse pitch factor. Client only command
  • m_rawinput Default: 0 Min: 0, Max: 0 Raw Mouse input is unavailable on OSX Client only command Modified in v1.34.4.7
  • m_side Default: 0.8 Mouse side factor. Client only command
  • m_yaw Default: 0.022 Mouse yaw factor. Client only command
  • map Start playing on specified map.
  • map_background Runs a map as the background to the main menu.
  • map_commentary Start playing, with commentary, on a specified map.
  • map_edit
  • map_setbombradius Sets the bomb radius for the map. Requires sv_cheats 1 Server only
  • map_showbombradius Shows bomb radius from the center of each bomb site and planted bomb. Requires sv_cheats 1 Server only
  • map_showspawnpoints Shows player spawn points (red=invalid). Optionally pass in the duration. Server only
  • mapcycledisabled Default: 0 repeats the same map after each match instead of using the map cycle Client only command
  • mapgroup Specify a map group
  • mapoverview_allow_client_draw Default: 0 Allow a client to draw on the map overview Client only command
  • mapoverview_allow_grid_usage Default: 0 When set to 1, allows turning on the (experimental) grid for drawing. Client only command New in v1.34.7.9
  • maps Displays list of maps.
  • mat_accelerate_adjust_exposure_down Default: 40.0 Requires sv_cheats 1 Client only command
  • mat_ambient_light_b Default: 0.0 Requires sv_cheats 1 New in v1.34.4.6
  • mat_ambient_light_g Default: 0.0 Requires sv_cheats 1 New in v1.34.4.6
  • mat_ambient_light_r Default: 0.0 Requires sv_cheats 1 New in v1.34.4.6
  • mat_aniso_disable Default: 0 NOTE: You must change mat_forceaniso after changing this convar for this to take effect Requires sv_cheats 1
  • mat_autoexposure_max Default: 2 Requires sv_cheats 1 Client only command
  • mat_autoexposure_max_multiplier Default: 1.0 Requires sv_cheats 1 Client only command
  • mat_autoexposure_min Default: 0.5 Requires sv_cheats 1 Client only command
  • mat_bloomamount_rate Default: 0.05f Requires sv_cheats 1 Client only command
  • mat_bumpbasis Default: 0 Requires sv_cheats 1
  • mat_camerarendertargetoverlaysize Default: 128 Requires sv_cheats 1 Client only command
  • mat_colcorrection_forceentitiesclientside Default: 0 Forces color correction entities to be updated on the client Requires sv_cheats 1 Client only command
  • mat_colorcorrection Default: 1 Requires sv_cheats 1
  • mat_configcurrent show the current video control panel config for the material system
  • mat_crosshair Display the name of the material under the crosshair Requires sv_cheats 1
  • mat_crosshair_edit open the material under the crosshair in the editor defined by mat_crosshair_edit_editor Requires sv_cheats 1
  • mat_crosshair_explorer open the material under the crosshair in explorer and highlight the vmt file Requires sv_cheats 1
  • mat_crosshair_printmaterial print the material under the crosshair Requires sv_cheats 1
  • mat_crosshair_reloadmaterial reload the material under the crosshair Requires sv_cheats 1
  • mat_custommaterialusage Show memory usage for custom weapon materials. Client only command
  • mat_debug_bloom Default: 0 Requires sv_cheats 1 Client only command
  • mat_debug_postprocessing_effects Default: 0 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen Requires sv_cheats 1 Client only command
  • mat_debugalttab Default: 0 Requires sv_cheats 1
  • mat_disable_bloom Default: 0 Requires sv_cheats 1 Client only command
  • mat_displacementmap Default: 1 Requires sv_cheats 1
  • mat_drawflat Default: 0 Requires sv_cheats 1
  • mat_drawgray Default: 0 Requires sv_cheats 1
  • mat_drawwater Default: 1 Requires sv_cheats 1 Client only command
  • mat_dynamic_tonemapping Default: 1 Requires sv_cheats 1
  • mat_dynamiclightmaps Default: 0 Requires sv_cheats 1
  • mat_dynamicPaintmaps Default: 0 Requires sv_cheats 1
  • mat_edit Bring up the material under the crosshair in the editor Requires sv_cheats 1
  • mat_exposure_center_region_x Default: 0.9 Requires sv_cheats 1 Client only command
  • mat_exposure_center_region_y Default: 0.85 Requires sv_cheats 1 Client only command
  • mat_fastclip Default: 0 Requires sv_cheats 1
  • mat_fastnobump Default: 0 Requires sv_cheats 1
  • mat_fillrate Default: 0 Requires sv_cheats 1
  • mat_force_bloom Default: 0 Requires sv_cheats 1 Client only command
  • mat_force_tonemap_min_avglum Default: -1 Override. Old default was 3.0 Requires sv_cheats 1 Client only command
  • mat_force_tonemap_percent_bright_pixels Default: -1 Override. Old value was 2.0 Requires sv_cheats 1 Client only command
  • mat_force_tonemap_percent_target Default: -1 Override. Old default was 60. Requires sv_cheats 1 Client only command
  • mat_force_tonemap_scale Default: 0.0 Requires sv_cheats 1
  • mat_forcedynamic Default: 0 Requires sv_cheats 1
  • mat_frame_sync_enable Default: 1 Requires sv_cheats 1
  • mat_frame_sync_force_texture Default: 0 Force frame syncing to lock a managed texture. Requires sv_cheats 1
  • mat_fullbright Default: 0 Requires sv_cheats 1
  • mat_hdr_enabled Report if HDR is enabled for debugging
  • mat_hdr_uncapexposure Default: 0 Requires sv_cheats 1 Client only command
  • mat_hsv Default: 0 Requires sv_cheats 1 Client only command
  • mat_info Shows material system info
  • mat_leafvis Default: 0 Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn) Requires sv_cheats 1
  • mat_loadtextures Default: 1 Requires sv_cheats 1
  • mat_local_contrast_edge_scale_override Default: -1000.0 Requires sv_cheats 1
  • mat_local_contrast_midtone_mask_override Default: -1.0 Requires sv_cheats 1
  • mat_local_contrast_scale_override Default: 0.0 Requires sv_cheats 1
  • mat_local_contrast_vignette_end_override Default: -1.0 Requires sv_cheats 1
  • mat_local_contrast_vignette_start_override Default: -1.0 Requires sv_cheats 1
  • mat_lpreview_mode Default: -1 Requires sv_cheats 1 Client only command
  • mat_luxels Default: 0 Requires sv_cheats 1
  • mat_measurefillrate Default: 0 Requires sv_cheats 1
  • mat_monitorgamma Default: 2.2 Min: 1.6, Max: 2.6 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  • mat_monitorgamma_tv_enabled Default: 0
  • mat_morphstats Default: 0 Requires sv_cheats 1
  • mat_norendering Default: 0 Requires sv_cheats 1
  • mat_normalmaps Default: 0 Requires sv_cheats 1
  • mat_normals Default: 0 Requires sv_cheats 1
  • mat_postprocess_enable Default: 1 Requires sv_cheats 1 Client only command
  • mat_powersavingsmode Default: 0 Power Savings Mode
  • mat_proxy Default: 0 Requires sv_cheats 1
  • mat_queue_mode Default: -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
  • mat_queue_priority Default: 1
  • mat_queue_report Default: 0 Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. New in v1.34.4.7
  • mat_reloadallcustommaterials Reloads all custom materials Requires sv_cheats 1 Client only command
  • mat_reloadallmaterials Reloads all materials Requires sv_cheats 1
  • mat_reloadmaterial Reloads a single material Requires sv_cheats 1
  • mat_reloadtextures Reloads all textures Requires sv_cheats 1
  • mat_remoteshadercompile Default: 127.0.0.1 Requires sv_cheats 1 Modified in v1.34.4.7
  • mat_rendered_faces_count Default: 0 Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame) Requires sv_cheats 1
  • mat_rendered_faces_spew 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
  • mat_reporthwmorphmemory Reports the amount of size in bytes taken up by hardware morph textures. Requires sv_cheats 1
  • mat_reversedepth Default: 0 Requires sv_cheats 1
  • mat_savechanges saves current video configuration to the registry
  • mat_setvideomode sets the width, height, windowed state of the material system
  • mat_shadercount display count of all shaders and reset that count
  • mat_show_histogram Default: 0 Requires sv_cheats 1 Client only command
  • mat_show_texture_memory_usage Default: 0 Display the texture memory usage on the HUD. Requires sv_cheats 1
  • mat_showcamerarendertarget Default: 0 Requires sv_cheats 1 Client only command
  • mat_showframebuffertexture Default: 0 Requires sv_cheats 1 Client only command
  • mat_showlowresimage Default: 0 Requires sv_cheats 1
  • mat_showmaterials Show materials.
  • mat_showmaterialsverbose Show materials (verbose version).
  • mat_showmiplevels Default: 0 color-code miplevels 2: normalmaps, 1: everything else Requires sv_cheats 1
  • mat_showtextures Show used textures.
  • mat_showwatertextures Default: 0 Requires sv_cheats 1 Client only command
  • mat_softwareskin Default: 0 Requires sv_cheats 1
  • mat_spewalloc Default: 0
  • mat_spewvertexandpixelshaders Print all vertex and pixel shaders currently loaded to the console
  • mat_stub Default: 0 Requires sv_cheats 1 Client only command
  • mat_surfaceid Default: 0 Requires sv_cheats 1
  • mat_surfacemat Default: 0 Requires sv_cheats 1
  • mat_tessellation_accgeometrytangents Default: 0 Requires sv_cheats 1
  • mat_tessellation_cornertangents Default: 1 Requires sv_cheats 1
  • mat_tessellation_update_buffers Default: 1 Requires sv_cheats 1
  • mat_tessellationlevel Default: 6 Requires sv_cheats 1
  • mat_texture_list Default: 0 For debugging, show a list of used textures per frame Requires sv_cheats 1 New in v1.34.6.1
  • mat_texture_list_txlod Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  • mat_tonemap_algorithm Default: 1 0 = Original Algorithm 1 = New Algorithm Requires sv_cheats 1 Client only command
  • mat_updateconvars updates the video config convars
  • mat_viewportscale Default: 1.0 Min: 0.001563, Max: 1 Scale down the main viewport (to reduce GPU impact on CPU profiling) Requires sv_cheats 1 Client only command
  • mat_viewportupscale Default: 1 Scale the viewport back up Requires sv_cheats 1 Client only command New in v1.34.4.7
  • mat_wireframe Default: 0 Requires sv_cheats 1
  • mat_yuv Default: 0 Requires sv_cheats 1 Client only command
  • maxplayers Change the maximum number of players allowed on this server.
  • mc_accel_band_size Default: 0.5 Min: 0.01, Max: 2 Percentage of half the screen width or height. Client only command
  • mc_dead_zone_radius Default: 0.06 Min: 0, Max: 0.9 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. Client only command
  • mc_max_pitchrate Default: 100.0 Min: 10, Max: 720 (degrees/sec) Client only command
  • mc_max_yawrate Default: 230.0 Min: 10, Max: 720 (degrees/sec) Client only command
  • mdlcache_dump_dictionary_state Dump the state of the MDLCache Dictionary.
  • mem_compact
  • mem_dump Dump memory stats to text file.
  • mem_dumpvballocs Dump VB memory allocation stats. Requires sv_cheats 1
  • mem_eat
  • mem_incremental_compact
  • mem_incremental_compact_rate Default: .5 Rate at which to attempt internal heap compation Requires sv_cheats 1
  • mem_test
  • mem_vcollide Dumps the memory used by vcollides
  • mem_verify Verify the validity of the heap
  • memory Print memory stats.
  • menuselect menuselect Client only command
  • minisave Saves game (for current level only!)
  • mm_csgo_community_search_players_min Default: 3 When performing CSGO community matchmaking look for servers with at least so many human players
  • mm_datacenter_debugprint Shows information retrieved from data center
  • mm_debugprint Show debug information about current matchmaking session
  • mm_dedicated_force_servers Default: Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
  • mm_dedicated_search_maxping Default: 150 Min: 50, Max: 350 Longest preferred ping to dedicated servers for games
  • mm_dlc_debugprint Shows information about dlc
  • mm_queue_draft_show Display current draft Client only command New in v1.34.4.0
  • mm_queue_show_stats Display global server stats Client only command
  • mm_server_search_lan_ports Default: 27015,27016,27017,27018,27019,2 Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  • mm_session_search_ping_buckets Default: 4
  • mm_session_search_qos_timeout Default: 15.0
  • mod_combiner_info debug spew for Combiner Info
  • mod_DumpWeaponWiewModelCache Dumps the weapon view model cache contents
  • mod_DumpWeaponWorldModelCache Dumps the weapon world model cache contents
  • mod_dynamicloadpause Default: 0 Requires sv_cheats 1
  • mod_dynamicloadthrottle Default: 0 Requires sv_cheats 1
  • mod_dynamicmodeldebug debug spew for dynamic model loading
  • molotov_throw_detonate_time Default: 2.0 Requires sv_cheats 1 Client only command
  • motdfile Default: motd.txt The MOTD file to load. Server only
  • movie_fixwave Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  • mp_afterroundmoney Default: 0 amount of money awared to every player after each round Client only command
  • mp_autokick Default: 1 Kick idle/team-killing/team-damaging players Server only
  • mp_autoteambalance Default: 1 Server only
  • mp_backup_restore_list_files Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed Server only
  • mp_backup_restore_load_autopause Default: 1 Whether to automatically pause the match after restoring round data from backup Server only New in v1.33.1.0
  • mp_backup_restore_load_file Loads player cash, KDA, scores and team scores; resets to the next round after the backup Server only
  • mp_backup_round_auto Default: 1 If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk Server only New in v1.34.0.0
  • mp_backup_round_file Default: backup If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt Server only
  • mp_backup_round_file_last Default: Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. Server only
  • mp_backup_round_file_pattern Default: %prefix%_round%round%.txt If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt' Server only
  • mp_buy_allow_grenades Default: 1 Min: 0, Max: 1 Whether players can purchase grenades from the buy menu or not. Client only command
  • mp_buy_anywhere Default: 0 When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. Client only command
  • mp_buy_during_immunity Default: 0 When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. Client only command
  • mp_buytime Default: 90 Min: 0 How many seconds after round start players can buy items for. Client only command
  • mp_c4timer Default: 45 Min: 10, Max: 90 how long from when the C4 is armed until it blows Client only command
  • mp_competitive_endofmatch_extra_time Default: 15 After a competitive match finishes rematch voting extra time is given for rankings. Server only
  • mp_ct_default_grenades Default: The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' Client only command
  • mp_ct_default_melee Default: weapon_knife The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser! Client only command
  • mp_ct_default_primary Default: The default primary (rifle) weapon that the CTs will spawn with Client only command
  • mp_ct_default_secondary Default: weapon_hkp2000 The default secondary (pistol) weapon that the CTs will spawn with Client only command
  • mp_death_drop_c4 Default: 1 Whether c4 is droppable Client only command
  • mp_death_drop_defuser Default: 1 Min: 0, Max: 1 Drop defuser on player death Client only command
  • mp_death_drop_grenade Default: 2 Min: 0, Max: 2 Which grenade to drop on player death: 0=none, 1=best, 2=current or best Client only command
  • mp_death_drop_gun Default: 1 Min: 0, Max: 2 Which gun to drop on player death: 0=none, 1=best, 2=current or best Client only command
  • mp_deathcam_skippable Default: 1 Determines whether a player can early-out of the deathcam. Server only New in v1.33.3.0
  • mp_default_team_winner_no_objective Default: -1 If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. Client only command
  • mp_defuser_allocation Default: 0 Min: 0, Max: 2 How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone Client only command
  • mp_disable_autokick Prevents a userid from being auto-kicked Server only
  • mp_display_kill_assists Default: 1 Min: 0, Max: 1 Whether to display and score player assists Client only command
  • mp_dm_bonus_length_max Default: 30 Maximum time the bonus time will last (in seconds) Server only
  • mp_dm_bonus_length_min Default: 30 Minimum time the bonus time will last (in seconds) Server only
  • mp_dm_bonus_percent Default: 50 Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. Client only command
  • mp_dm_time_between_bonus_max Default: 40 Maximum time a bonus time will start after the round start or after the last bonus (in seconds) Server only
  • mp_dm_time_between_bonus_min Default: 30 Minimum time a bonus time will start after the round start or after the last bonus (in seconds) Server only
  • mp_do_warmup_offine Default: 0 Min: 0, Max: 1 Whether or not to do a warmup period at the start of a match in an offline (bot) match. Client only command
  • mp_do_warmup_period Default: 1 Min: 0, Max: 1 Whether or not to do a warmup period at the start of a match. Client only command
  • mp_dump_timers Prints round timers to the console for debugging Server only
  • mp_endmatch_votenextleveltime Default: 20 If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. Client only command
  • mp_endmatch_votenextmap Default: 1 Whether or not players vote for the next map at the end of the match when the final scoreboard comes up Client only command
  • mp_endmatch_votenextmap_keepcurrent Default: 1 If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the list Client only command
  • mp_force_assign_teams Default: 0 Min: 0, Max: 1 Players don't get to choose what team they are on, it is auto assinged. Client only command New in v1.34.0.0
  • mp_force_pick_time Default: 15 The amount of time a player has on the team screen to make a selection before being auto-teamed Client only command
  • mp_forcecamera Default: 1 Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack). Client only command
  • mp_forcerespawnplayers Force all players to respawn. Requires sv_cheats 1 Server only
  • mp_forcewin Forces team to win Requires sv_cheats 1 Server only
  • mp_free_armor Default: 0 Determines whether armor and helmet are given automatically. Client only command
  • mp_freezetime Default: 6 Min: 0, Max: 60 how many seconds to keep players frozen when the round starts Server only
  • mp_friendlyfire Default: 0 Allows team members to injure other members of their team Client only command
  • mp_ggprogressive_random_weapon_kills_needed Default: 2 If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon Client only command New in v1.34.5.7
  • mp_ggprogressive_round_restart_delay Default: 15.0 Min: 0, Max: 90 Number of seconds to delay before restarting a round after a win in gungame progessive Client only command
  • mp_ggprogressive_use_random_weapons Default: 1 If set, selects random weapons from set categories for the progression order Client only command New in v1.34.5.6
  • mp_ggtr_bomb_defuse_bonus Default: 1.0 Min: 1, Max: 10 Number of bonus upgrades to award the CTs when they defuse a gun game bomb Client only command
  • mp_ggtr_bomb_detonation_bonus Default: 1.0 Min: 1, Max: 10 Number of bonus upgrades to award the Ts when they detonate a gun game bomb Client only command
  • mp_ggtr_bomb_pts_for_flash Default: 4 Min: 1, Max: 5 Kill points required in a round to get a bonus flash grenade Client only command
  • mp_ggtr_bomb_pts_for_he Default: 3 Min: 1, Max: 5 Kill points required in a round to get a bonus HE grenade Client only command
  • mp_ggtr_bomb_pts_for_molotov Default: 5 Min: 1, Max: 5 Kill points required in a round to get a bonus molotov cocktail Client only command
  • mp_ggtr_bomb_pts_for_upgrade Default: 2.0 Min: 1, Max: 10 Kill points required to upgrade a player's weapon Client only command
  • mp_ggtr_bomb_respawn_delay Default: 0.0 Min: 0, Max: 30 Number of seconds to delay before making the bomb available to a respawner in gun game Client only command
  • mp_ggtr_end_round_kill_bonus Default: 1 Min: 0, Max: 10 Number of bonus points awarded in Demolition Mode when knife kill ends round Client only command
  • mp_ggtr_halftime_delay Default: 0.0 Min: 0, Max: 30 Number of seconds to delay during TR Mode halftime Client only command
  • mp_ggtr_last_weapon_kill_ends_half Default: 0 Min: 0, Max: 1 End the half and give a team round point when a player makes a kill using the final weapon Client only command
  • mp_ggtr_num_rounds_autoprogress Default: 3 Upgrade the player's weapon after this number of rounds without upgrading Client only command New in v1.34.5.7
  • mp_give_player_c4 Default: 1 Min: 0, Max: 1 Whether this map should spawn a c4 bomb for a player or not. Client only command
  • mp_halftime Default: 0 Determines whether the match switches sides in a halftime event. Client only command
  • mp_halftime_duration Default: 15.0 Min: 0, Max: 120 Number of seconds that halftime lasts Client only command
  • mp_halftime_pausetimer Default: 0 Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. Client only command
  • mp_hostages_max Default: 2 Maximum number of hostages to spawn. Server only
  • mp_hostages_rescuetime Default: 1 Additional time added to round time if a hostage is reached by a CT. Client only command
  • mp_hostages_run_speed_modifier Default: 1.0 Min: 0.1, Max: 1.5 Default is 1.0, slow down hostages by setting this to < 1.0. Server only
  • mp_hostages_spawn_farthest Default: 0 When enabled will consistently force the farthest hostages to spawn. Server only
  • mp_hostages_spawn_force_positions Default: Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' Server only
  • mp_hostages_spawn_same_every_round Default: 1 0 = spawn hostages randomly every round, 1 = same spawns for entire match. Server only
  • mp_hostages_takedamage Default: 0 Whether or not hostages can be hurt. Client only command
  • mp_humanteam Default: any Restricts human players to a single team {any, CT, T} Server only
  • mp_ignore_round_win_conditions Default: 0 Ignore conditions which would end the current round Server only
  • mp_join_grace_time Default: 2.5 Min: 0, Max: 30 Number of seconds after round start to allow a player to join a game Client only command
  • mp_limitteams Default: 2 Min: 0, Max: 30 Max # of players 1 team can have over another (0 disables check) Server only
  • mp_logdetail Default: 0 Min: 0, Max: 3 Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) Server only
  • mp_match_can_clinch Default: 1 Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? Client only command
  • mp_match_end_changelevel Default: 0 Min: 0, Max: 1 At the end of the match, perform a changelevel even if next map is the same Client only command
  • mp_match_end_restart Default: 0 Min: 0, Max: 1 At the end of the match, perform a restart instead of loading a new map Client only command
  • mp_match_restart_delay Default: 15 Min: 1, Max: 120 Time (in seconds) until a match restarts. Client only command
  • mp_maxmoney Default: 16000 Min: 0 maximum amount of money allowed in a player's account Client only command
  • mp_maxrounds Default: 0 Min: 0 max number of rounds to play before server changes maps Client only command
  • mp_molotovusedelay Default: 15.0 Min: 0, Max: 30 Number of seconds to delay before the molotov can be used after acquiring it Client only command
  • mp_overtime_enable Default: 0 If a match ends in a tie, use overtime rules to determine winner Client only command
  • mp_overtime_halftime_pausetimer Default: 0 If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer. Client only command
  • mp_overtime_maxrounds Default: 6 When overtime is enabled play additional rounds to determine winner Client only command
  • mp_overtime_startmoney Default: 10000 Money assigned to all players at start of every overtime half Client only command
  • mp_pause_match Pause the match in the next freeze time Server only
  • mp_playercashawards Default: 1 Players can earn money by performing in-game actions Client only command
  • mp_playerid Default: 0 Min: 0, Max: 2 Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names Client only command
  • mp_playerid_delay Default: 0.4 Min: 0, Max: 1 Number of seconds to delay showing information in the status bar Client only command
  • mp_playerid_hold Default: 0.2 Min: 0, Max: 1 Number of seconds to keep showing old information in the status bar Client only command
  • mp_radar_showall Default: 0 Min: 0, Max: 3 Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. Client only command
  • mp_randomspawn Default: 0 Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. Client only command
  • mp_randomspawn_los Default: 1 If using mp_randomspawn, determines whether to test Line of Sight when spawning. Client only command
  • mp_respawn_immunitytime Default: 4.0 How many seconds after respawn immunity lasts. Client only command
  • mp_respawn_on_death_ct Default: 0 When set to 1, counter-terrorists will respawn after dying. Client only command
  • mp_respawn_on_death_t Default: 0 When set to 1, terrorists will respawn after dying. Client only command
  • mp_respawnwavetime_ct Default: 10.0 Time between respawn waves for CTs. Client only command
  • mp_respawnwavetime_t Default: 10.0 Time between respawn waves for Terrorists. Client only command
  • mp_restartgame Default: 0 If non-zero, game will restart in the specified number of seconds Server only
  • mp_round_restart_delay Default: 7.0 Min: 0, Max: 10 Number of seconds to delay before restarting a round after a win Client only command
  • mp_roundtime Default: 5 Min: 1, Max: 60 How many minutes each round takes. Server only
  • mp_roundtime_defuse Default: 0 Min: 0, Max: 60 How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. Server only
  • mp_roundtime_hostage Default: 0 Min: 0, Max: 60 How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. Server only
  • mp_scrambleteams Scramble the teams and restart the game Server only
  • mp_solid_teammates Default: 1 Determines whether teammates are solid or not. Client only command
  • mp_spawnprotectiontime Default: 5 Kick players who team-kill within this many seconds of a round restart. Server only
  • mp_spec_swapplayersides Default: 0 Min: 0, Max: 1 Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. Client only command
  • mp_spectators_max Default: 2 Min: 0 How many spectators are allowed in a match. Client only command
  • mp_startmoney Default: 800 Min: 0 amount of money each player gets when they reset Client only command
  • mp_swapteams Swap the teams and restart the game Server only
  • mp_switchteams Switch teams and restart the game Server only
  • mp_t_default_grenades Default: The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' Client only command
  • mp_t_default_melee Default: weapon_knife The default melee weapon that the Ts will spawn with Client only command
  • mp_t_default_primary Default: The default primary (rifle) weapon that the Ts will spawn with Client only command
  • mp_t_default_secondary Default: weapon_glock The default secondary (pistol) weapon that the Ts will spawn with Client only command
  • mp_td_dmgtokick Default: 300 The damage threshhold players have to exceed in a match to get kicked. Server only
  • mp_td_dmgtowarn Default: 200 The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. Server only
  • mp_td_spawndmgthreshold Default: 50 The damage threshold players have to exceed at the start of the round to be warned/kick. Server only
  • mp_teamcashawards Default: 1 Teams can earn money by performing in-game actions Client only command
  • mp_teamflag_1 Default: Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. Server only
  • mp_teamflag_2 Default: Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. Server only
  • mp_teamlogo_1 Default: Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' Server only New in v1.34.7.2
  • mp_teamlogo_2 Default: Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' Server only New in v1.34.7.2
  • mp_teammatchstat_1 Default: A non-empty string sets first team's match stat. Server only New in v1.34.4.0
  • mp_teammatchstat_2 Default: A non-empty string sets second team's match stat. Server only New in v1.34.4.0
  • mp_teammatchstat_cycletime Default: 45 Cycle match stats after so many seconds Server only New in v1.34.4.1
  • mp_teammatchstat_holdtime Default: 5 Decide on a match stat and hold it additionally for at least so many seconds Server only New in v1.34.4.1
  • mp_teammatchstat_txt Default: A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. Server only New in v1.34.4.0
  • mp_teammates_are_enemies Default: 0 When set, your teammates act as enemies and all players are valid targets. Client only command
  • mp_teamname_1 Default: A non-empty string overrides the first team's name. Server only
  • mp_teamname_2 Default: A non-empty string overrides the second team's name. Server only
  • mp_teamprediction_pct Default: 0 A value between 1 and 99 will show predictions in favor of CT team. Server only New in v1.34.4.0 Modified in v1.34.4.1
  • mp_teamprediction_txt Default: #SFUIHUD_Spectate_Predictions A value between 1 and 99 will set predictions in favor of first team. Server only New in v1.34.4.0
  • mp_timelimit Default: 5 game time per map in minutes Client only command
  • mp_tkpunish Default: 0 Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} Server only
  • mp_tournament_restart Restart Tournament Mode on the current level. Server only
  • mp_unpause_match Resume the match Server only
  • mp_use_respawn_waves Default: 0 When set to 1, and that player's team is set to respawn, they will respawn in waves. Client only command
  • mp_verbose_changelevel_spew Default: 1 Client only command
  • mp_warmup_end End warmup immediately. Server only
  • mp_warmup_pausetimer Default: 0 Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. Client only command
  • mp_warmup_start Start warmup. Server only
  • mp_warmuptime Default: 30 Min: 5 How long the warmup period lasts. Changing this value resets warmup. Client only command
  • mp_warmuptime_all_players_connected Default: 60 Warmup time to use when all players have connected in official competitive. 0 to disable. Client only command New in v1.32.8.0 Modified in v1.34.4.1
  • mp_weapons_allow_map_placed Default: 0 If this convar is set, when a match starts, the game will not delete weapons placed in the map. Client only command
  • mp_weapons_allow_randomize Default: 0 If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with. Client only command
  • mp_weapons_allow_zeus Default: 1 Determines whether the Zeus is purchasable or not. Client only command
  • mp_weapons_glow_on_ground Default: 0 If this convar is set, weapons on the ground will have a glow around them. Client only command
  • mp_win_panel_display_time Default: 3 The amount of time to show the win panel between matches / halfs Client only command
  • ms_player_dump_properties Prints a dump the current players property data Requires sv_cheats 1
  • multvar Multiply specified convar value.
  • muzzleflash_light Default: 1 Client only command
  • name Default: unnamed Current user name
  • nav_add_to_selected_set Add current area to the selected set. Requires sv_cheats 1 Server only
  • nav_add_to_selected_set_by_id Add specified area id to the selected set. Requires sv_cheats 1 Server only
  • nav_analyze Re-analyze the current Navigation Mesh and save it to disk. Requires sv_cheats 1 Server only
  • nav_analyze_scripted commandline hook to run a nav_analyze and then quit. Requires sv_cheats 1 Server only
  • nav_area_bgcolor Default: 0 0 0 30 RGBA color to draw as the background color for nav areas while editing. Requires sv_cheats 1 Server only
  • nav_area_max_size Default: 50 Max area size created in nav generation Requires sv_cheats 1 Server only
  • nav_avoid Toggles the 'avoid this area when possible' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_begin_area Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. Requires sv_cheats 1 Server only
  • nav_begin_deselecting Start continuously removing from the selected set. Requires sv_cheats 1 Server only
  • nav_begin_drag_deselecting Start dragging a selection area. Requires sv_cheats 1 Server only
  • nav_begin_drag_selecting Start dragging a selection area. Requires sv_cheats 1 Server only
  • nav_begin_selecting Start continuously adding to the selected set. Requires sv_cheats 1 Server only
  • nav_begin_shift_xy Begin shifting the Selected Set. Requires sv_cheats 1 Server only
  • nav_build_ladder Attempts to build a nav ladder on the climbable surface under the cursor. Requires sv_cheats 1 Server only
  • nav_check_connectivity Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). Requires sv_cheats 1 Server only
  • nav_check_file_consistency Scans the maps directory and reports any missing/out-of-date navigation files. Requires sv_cheats 1 Server only
  • nav_check_floor Updates the blocked/unblocked status for every nav area. Server only
  • nav_check_stairs Update the nav mesh STAIRS attribute Requires sv_cheats 1 Server only Modified in v1.34.7.9
  • nav_chop_selected Chops all selected areas into their component 1x1 areas Requires sv_cheats 1 Server only
  • nav_clear_attribute Remove given nav attribute from all areas in the selected set. Requires sv_cheats 1 Server only
  • nav_clear_selected_set Clear the selected set. Requires sv_cheats 1 Server only
  • nav_clear_walkable_marks Erase any previously placed walkable positions. Requires sv_cheats 1 Server only
  • nav_compress_id Re-orders area and ladder ID's so they are continuous. Requires sv_cheats 1 Server only
  • nav_connect To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. Requires sv_cheats 1 Server only
  • nav_coplanar_slope_limit Default: 0.99 Requires sv_cheats 1 Server only
  • nav_coplanar_slope_limit_displacement Default: 0.7 Requires sv_cheats 1 Server only
  • nav_corner_adjust_adjacent Default: 18 radius used to raise/lower corners in nearby areas when raising/lowering corners. Requires sv_cheats 1 Server only
  • nav_corner_lower Lower the selected corner of the currently marked Area. Requires sv_cheats 1 Server only
  • nav_corner_place_on_ground Places the selected corner of the currently marked Area on the ground. Requires sv_cheats 1 Server only
  • nav_corner_raise Raise the selected corner of the currently marked Area. Requires sv_cheats 1 Server only
  • nav_corner_select Select a corner of the currently marked Area. Use multiple times to access all four corners. Requires sv_cheats 1 Server only
  • nav_create_area_at_feet Default: 0 Anchor nav_begin_area Z to editing player's feet Requires sv_cheats 1 Server only
  • nav_create_place_on_ground Default: 0 If true, nav areas will be placed flush with the ground when created by hand. Requires sv_cheats 1 Server only
  • nav_crouch Toggles the 'must crouch in this area' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_debug_blocked Default: 0 Requires sv_cheats 1 Server only
  • nav_delete Deletes the currently highlighted Area. Requires sv_cheats 1 Server only
  • nav_delete_marked Deletes the currently marked Area (if any). Requires sv_cheats 1 Server only
  • nav_disconnect To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. Requires sv_cheats 1 Server only
  • nav_displacement_test Default: 10000 Checks for nodes embedded in displacements (useful for in-development maps) Requires sv_cheats 1 Server only
  • nav_dont_hide Toggles the 'area is not suitable for hiding spots' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_draw_limit Default: 500 The maximum number of areas to draw in edit mode Requires sv_cheats 1 Server only
  • nav_edit Default: 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. Requires sv_cheats 1 Server only
  • nav_end_area Defines the second corner of a new Area or Ladder and creates it. Requires sv_cheats 1 Server only
  • nav_end_deselecting Stop continuously removing from the selected set. Requires sv_cheats 1 Server only
  • nav_end_drag_deselecting Stop dragging a selection area. Requires sv_cheats 1 Server only
  • nav_end_drag_selecting Stop dragging a selection area. Requires sv_cheats 1 Server only
  • nav_end_selecting Stop continuously adding to the selected set. Requires sv_cheats 1 Server only
  • nav_end_shift_xy Finish shifting the Selected Set. Requires sv_cheats 1 Server only
  • nav_flood_select Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. Requires sv_cheats 1 Server only
  • nav_gen_cliffs_approx Mark cliff areas, post-processing approximation Requires sv_cheats 1 Server only
  • nav_generate Generate a Navigation Mesh for the current map and save it to disk. Requires sv_cheats 1 Server only
  • nav_generate_fencetops Default: 1 Autogenerate nav areas on fence and obstacle tops Requires sv_cheats 1 Server only
  • nav_generate_fixup_jump_areas Default: 1 Convert obsolete jump areas into 2-way connections Requires sv_cheats 1 Server only
  • nav_generate_incremental Generate a Navigation Mesh for the current map and save it to disk. Requires sv_cheats 1 Server only
  • nav_generate_incremental_range Default: 2000 Requires sv_cheats 1 Server only
  • nav_generate_incremental_tolerance Default: 0 Z tolerance for adding new nav areas. Requires sv_cheats 1 Server only
  • nav_jump Toggles the 'traverse this area by jumping' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_ladder_flip Flips the selected ladder's direction. Requires sv_cheats 1 Server only
  • nav_load Loads the Navigation Mesh for the current map. Requires sv_cheats 1 Server only
  • nav_lower_drag_volume_max Lower the top of the drag select volume. Requires sv_cheats 1 Server only
  • nav_lower_drag_volume_min Lower the bottom of the drag select volume. Requires sv_cheats 1 Server only
  • nav_make_sniper_spots Chops the marked area into disconnected sub-areas suitable for sniper spots. Requires sv_cheats 1 Server only
  • nav_mark Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. Requires sv_cheats 1 Server only
  • nav_mark_attribute Set nav attribute for all areas in the selected set. Requires sv_cheats 1 Server only
  • nav_mark_unnamed Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. Requires sv_cheats 1 Server only
  • nav_mark_walkable Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. Requires sv_cheats 1 Server only
  • nav_max_view_distance Default: 0 Maximum range for precomputed nav mesh visibility (0 = default 1500 units) Requires sv_cheats 1 Server only
  • nav_max_vis_delta_list_length Default: 64 Requires sv_cheats 1 Server only
  • nav_merge To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. Requires sv_cheats 1 Server only
  • nav_merge_mesh Merges a saved selected set into the current mesh. Requires sv_cheats 1 Server only
  • nav_no_hostages Toggles the 'hostages cannot use this area' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_no_jump Toggles the 'dont jump in this area' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_place_floodfill Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. Requires sv_cheats 1 Server only
  • nav_place_list Lists all place names used in the map. Requires sv_cheats 1 Server only
  • nav_place_pick Sets the current Place to the Place of the Area under the cursor. Requires sv_cheats 1 Server only
  • nav_place_replace Replaces all instances of the first place with the second place. Requires sv_cheats 1 Server only
  • nav_place_set Sets the Place of all selected areas to the current Place. Requires sv_cheats 1 Server only
  • nav_potentially_visible_dot_tolerance Default: 0.98 Requires sv_cheats 1 Server only
  • nav_precise Toggles the 'dont avoid obstacles' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_quicksave Default: 0 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. Requires sv_cheats 1 Server only
  • nav_raise_drag_volume_max Raise the top of the drag select volume. Requires sv_cheats 1 Server only
  • nav_raise_drag_volume_min Raise the bottom of the drag select volume. Requires sv_cheats 1 Server only
  • nav_recall_selected_set Re-selects the stored selected set. Requires sv_cheats 1 Server only
  • nav_remove_from_selected_set Remove current area from the selected set. Requires sv_cheats 1 Server only
  • nav_remove_jump_areas Removes legacy jump areas, replacing them with connections. Requires sv_cheats 1 Server only
  • nav_run Toggles the 'traverse this area by running' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_save Saves the current Navigation Mesh to disk. Requires sv_cheats 1 Server only
  • nav_save_selected Writes the selected set to disk for merging into another mesh via nav_merge_mesh. Requires sv_cheats 1 Server only
  • nav_select_blocked_areas Adds all blocked areas to the selected set Requires sv_cheats 1 Server only
  • nav_select_damaging_areas Adds all damaging areas to the selected set Requires sv_cheats 1 Server only
  • nav_select_half_space Selects any areas that intersect the given half-space. Requires sv_cheats 1 Server only
  • nav_select_invalid_areas Adds all invalid areas to the Selected Set. Requires sv_cheats 1 Server only
  • nav_select_obstructed_areas Adds all obstructed areas to the selected set Requires sv_cheats 1 Server only
  • nav_select_overlapping Selects nav areas that are overlapping others. Server only
  • nav_select_radius Adds all areas in a radius to the selection set Requires sv_cheats 1 Server only
  • nav_select_stairs Adds all stairway areas to the selected set Requires sv_cheats 1 Server only
  • nav_selected_set_border_color Default: 100 100 0 255 Color used to draw the selected set borders while editing. Requires sv_cheats 1 Server only
  • nav_selected_set_color Default: 255 255 200 96 Color used to draw the selected set background while editing. Requires sv_cheats 1 Server only
  • nav_set_place_mode Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. Requires sv_cheats 1 Server only
  • nav_shift Shifts the selected areas by the specified amount Requires sv_cheats 1 Server only
  • nav_show_approach_points Default: 0 Show Approach Points in the Navigation Mesh. Requires sv_cheats 1 Server only
  • nav_show_area_info Default: 0.5 Duration in seconds to show nav area ID and attributes while editing Requires sv_cheats 1 Server only
  • nav_show_compass Default: 0 Requires sv_cheats 1 Server only
  • nav_show_continguous Default: 0 Highlight non-contiguous connections Requires sv_cheats 1 Server only
  • nav_show_danger Default: 0 Show current 'danger' levels. Requires sv_cheats 1 Server only
  • nav_show_light_intensity Default: 0 Requires sv_cheats 1 Server only
  • nav_show_node_grid Default: 0 Requires sv_cheats 1 Server only
  • nav_show_node_id Default: 0 Requires sv_cheats 1 Server only
  • nav_show_nodes Default: 0 Requires sv_cheats 1 Server only
  • nav_show_player_counts Default: 0 Show current player counts in each area. Requires sv_cheats 1 Server only
  • nav_show_potentially_visible Default: 0 Show areas that are potentially visible from the current nav area Requires sv_cheats 1 Server only
  • nav_simplify_selected Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas Requires sv_cheats 1 Server only
  • nav_slope_limit Default: 0.7 The ground unit normal's Z component must be greater than this for nav areas to be generated. Requires sv_cheats 1 Server only
  • nav_slope_tolerance Default: 0.1 The ground unit normal's Z component must be this close to the nav area's Z component to be generated. Requires sv_cheats 1 Server only
  • nav_snap_to_grid Default: 0 Snap to the nav generation grid when creating new nav areas Requires sv_cheats 1 Server only
  • nav_solid_props Default: 0 Make props solid to nav generation/editing Requires sv_cheats 1 Server only
  • nav_splice To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. Requires sv_cheats 1 Server only
  • nav_split To split an Area into two, align the split line using your cursor and invoke the split command. Requires sv_cheats 1 Server only
  • nav_split_place_on_ground Default: 0 If true, nav areas will be placed flush with the ground when split. Requires sv_cheats 1 Server only
  • nav_stand Toggles the 'stand while hiding' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_stop Toggles the 'must stop when entering this area' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_store_selected_set Stores the current selected set for later retrieval. Requires sv_cheats 1 Server only
  • nav_strip Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. Requires sv_cheats 1 Server only
  • nav_subdivide Subdivides all selected areas. Requires sv_cheats 1 Server only
  • nav_test_node Default: 0 Requires sv_cheats 1 Server only
  • nav_test_node_crouch Default: 0 Requires sv_cheats 1 Server only
  • nav_test_node_crouch_dir Default: 4 Requires sv_cheats 1 Server only
  • nav_test_stairs Test the selected set for being on stairs Requires sv_cheats 1 Server only
  • nav_toggle_deselecting Start or stop continuously removing from the selected set. Requires sv_cheats 1 Server only
  • nav_toggle_in_selected_set Remove current area from the selected set. Requires sv_cheats 1 Server only
  • nav_toggle_place_mode Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. Requires sv_cheats 1 Server only
  • nav_toggle_place_painting Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. Requires sv_cheats 1 Server only
  • nav_toggle_selected_set Toggles all areas into/out of the selected set. Requires sv_cheats 1 Server only
  • nav_toggle_selecting Start or stop continuously adding to the selected set. Requires sv_cheats 1 Server only
  • nav_transient Toggles the 'area is transient and may become blocked' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_unmark Clears the marked Area or Ladder. Requires sv_cheats 1 Server only
  • nav_update_blocked Updates the blocked/unblocked status for every nav area. Server only
  • nav_update_lighting Recomputes lighting values Requires sv_cheats 1 Server only
  • nav_update_visibility_on_edit Default: 0 If nonzero editing the mesh will incrementally recompue visibility Requires sv_cheats 1 Server only
  • nav_use_place If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. Requires sv_cheats 1 Server only
  • nav_walk Toggles the 'traverse this area by walking' flag used by the AI system. Requires sv_cheats 1 Server only
  • nav_warp_to_mark Warps the player to the marked area. Requires sv_cheats 1 Server only
  • nav_world_center Centers the nav mesh in the world Requires sv_cheats 1 Server only
  • needbackup Radio command
  • net_allow_multicast Default: 1
  • net_blockmsg Default: none Discards incoming message: <0|1|name> Requires sv_cheats 1
  • net_channels Shows net channel info
  • net_droponsendoverflow Default: 0 If enabled, channel will drop client when sending too much data causes buffer overrun
  • net_droppackets Default: 0 Drops next n packets on client Requires sv_cheats 1
  • net_dumpeventstats Dumps out a report of game event network usage
  • net_earliertempents Default: 0 Requires sv_cheats 1
  • net_fakejitter Default: 0 Jitter fakelag packet time Requires sv_cheats 1
  • net_fakelag Default: 0 Lag all incoming network data (including loopback) by this many milliseconds. Requires sv_cheats 1
  • net_fakeloss Default: 0 Simulate packet loss as a percentage (negative means drop 1/n packets) Requires sv_cheats 1
  • net_graph Default: 0 Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, Client only command
  • net_graphheight Default: 64 Height of netgraph panel Client only command
  • net_graphholdsvframerate Default: 0 Hold worst case in server framerate line. Client only command
  • net_graphmsecs Default: 400 The latency graph represents this many milliseconds. Client only command
  • net_graphpos Default: 1 Client only command
  • net_graphproportionalfont Default: 1 Determines whether netgraph font is proportional or not Client only command
  • net_graphshowinterp Default: 1 Draw the interpolation graph. Client only command
  • net_graphshowlatency Default: 1 Draw the ping/packet loss graph. Client only command
  • net_graphshowsvframerate Default: 0 Draw the server framerate graph. Client only command
  • net_graphsolid Default: 1 Client only command
  • net_graphtext Default: 1 Draw text fields Client only command
  • net_maxroutable Default: 1200 Min: 576, Max: 1200 Requested max packet size before packets are 'split'.
  • net_public_adr Default: For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  • net_scale Default: 5 Client only command
  • net_showreliablesounds Default: 0 Requires sv_cheats 1
  • net_showsplits Default: 0 Show info about packet splits
  • net_showudp Default: 0 Dump UDP packets summary to console
  • net_showudp_oob Default: 0 Dump OOB UDP packets summary to console
  • net_showudp_remoteonly Default: 0 Dump non-loopback udp only
  • net_splitrate Default: 1 Number of fragments for a splitpacket that can be sent per frame
  • net_start Inits multiplayer network sockets
  • net_status Shows current network status
  • net_steamcnx_allowrelay Default: 1 Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
  • net_steamcnx_enabled Default: 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  • net_steamcnx_status Print status of steam connection sockets.
  • net_threaded_socket_burst_cap Default: 256 Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. New in v1.33.2.0
  • net_threaded_socket_recovery_rate Default: 6400 Number of packets per second that threaded socket pump algorithm allows from client. New in v1.33.2.0
  • net_threaded_socket_recovery_time Default: 60 Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. New in v1.33.2.0
  • next Default: 0 Set to 1 to advance to next frame ( when singlestep == 1 ) Requires sv_cheats 1
  • nextdemo Play next demo in sequence.
  • nextlevel Default: If set to a valid map name, will trigger a changelevel to the specified map at the end of the round Client only command
  • nextmap_print_enabled Default: 0 When enabled prints next map to clients Server only New in v1.34.0.0
  • noclip Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable Requires sv_cheats 1 Server only
  • noclip_fixup Default: 1 Requires sv_cheats 1 Server only
  • notarget Toggle. Player becomes hidden to NPCs. Requires sv_cheats 1 Server only
  • npc_ally_deathmessage Default: 1 Requires sv_cheats 1 Server only
  • npc_ammo_deplete Subtracts half of the target's ammo Server only
  • npc_bipass Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. Requires sv_cheats 1 Server only
  • npc_combat Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_conditions Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_create Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ] Requires sv_cheats 1 Server only
  • npc_create_aimed Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} Requires sv_cheats 1 Server only
  • npc_destroy Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_destroy_unselected Removes all NPCs from the universe that aren't currently selected Requires sv_cheats 1 Server only
  • npc_enemies Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_focus Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_freeze Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- Requires sv_cheats 1 Server only
  • npc_freeze_unselected Freeze all NPCs not selected Server only
  • npc_go Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- Requires sv_cheats 1 Server only
  • npc_go_random Sends all selected NPC(s) to a random node. Arguments: -none- Requires sv_cheats 1 Server only
  • npc_heal Heals the target back to full health Server only
  • npc_height_adjust Default: 1 Enable test mode for ik height adjustment Server only
  • npc_kill Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_nearest Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_relationships Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_reset Reloads schedules for all NPC's from their script files Arguments: -none- Requires sv_cheats 1 Server only
  • npc_route Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_select Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_set_freeze Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- Requires sv_cheats 1 Server only
  • npc_set_freeze_unselected Freeze all NPCs not selected Server only
  • npc_squads Obsolete. Replaced by npc_combat Requires sv_cheats 1 Server only
  • npc_steering Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_steering_all Displays the steering obstructions of all NPCs (used to perform local avoidance) Requires sv_cheats 1 Server only
  • npc_task_text Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_tasks Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • npc_teleport Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- Requires sv_cheats 1 Server only
  • npc_thinknow Trigger NPC to think Server only
  • npc_viewcone Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • observer_use Server only
  • option_duck_method Default: 0 Client only command
  • option_speed_method Default: 0 Client only command
  • paintsplat_bias Default: 0.1f Change bias value for computing circle buffer Requires sv_cheats 1
  • paintsplat_max_alpha_noise Default: 0.1f Max noise value of circle alpha Requires sv_cheats 1
  • paintsplat_noise_enabled Default: 1 Requires sv_cheats 1
  • panel_test_title_safe Default: 0 Test vgui panel positioning with title safe indentation Requires sv_cheats 1
  • particle_simulateoverflow Default: 0 Used for stress-testing particle systems. Randomly denies creation of particles. Requires sv_cheats 1 Client only command
  • particle_test_attach_attachment Default: 0 Attachment index for attachment mode Requires sv_cheats 1 Server only
  • particle_test_attach_mode Default: follow_attachment Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' Requires sv_cheats 1 Server only
  • particle_test_file Default: Name of the particle system to dynamically spawn Requires sv_cheats 1 Server only
  • particle_test_start Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • particle_test_stop Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at Requires sv_cheats 1 Server only
  • password Default: Current server access password
  • path Show the engine filesystem path.
  • pause Toggle the server pause state.
  • perfui Show/hide the level performance tools UI. Requires sv_cheats 1
  • perfvisualbenchmark Client only command
  • perfvisualbenchmark_abort Client only command
  • phys_debug_check_contacts Default: 0 Requires sv_cheats 1 Client only command
  • phys_show_active Default: 0 Requires sv_cheats 1 Server only
  • physics_budget Times the cost of each active object Server only
  • physics_constraints Highlights constraint system graph for an entity Server only
  • physics_debug_entity Dumps debug info for an entity Server only
  • physics_highlight_active Turns on the absbox for all active physics objects Server only
  • physics_report_active Lists all active physics objects Server only
  • physics_select Dumps debug info for an entity Server only
  • picker Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information Requires sv_cheats 1 Server only
  • ping Display ping to server.
  • pingserver Ping a server for info
  • pixelvis_debug Dump debug info Client only command
  • play Play a sound.
  • play_distance Default: 1 Set to 1:"2 foot" or 2:"10 foot" presets. Client only command
  • play_with_friends_enabled Default: 1 Client only command
  • playdemo Play a recorded demo file (.dem ).
  • player_botdifflast_s Default: 2 Client only command
  • player_competitive_maplist_8_4_0_EF00F6A0 Default: mg_de_dust2,mg_de_train,mg_de_i Client only command New in v1.34.7.9
  • player_debug_print_damage Default: 0 When true, print amount and type of all damage received by player to console. Requires sv_cheats 1 Server only
  • player_gamemodelast_m Default: 0 Client only command
  • player_gamemodelast_s Default: 0 Client only command
  • player_gametypelast_m Default: 0 Client only command
  • player_gametypelast_s Default: 0 Client only command
  • player_last_leaderboards_filter Default: 0 Last mode setting in the Leaderboards screen Client only command
  • player_last_leaderboards_mode Default: 0 Last mode setting in the Leaderboards screen Client only command
  • player_last_leaderboards_panel Default: 0 Last opened panel in the Leaderboards screen Client only command
  • player_last_medalstats_category Default: 0 Last selected category on the Medals panel in the Medals & Stats screen Client only command
  • player_last_medalstats_panel Default: 0 Last opened panel in the Medals & Stats screen Client only command
  • player_maplast_m Default: 0 Client only command
  • player_maplast_s Default: 0 Client only command
  • player_medalstats_most_recent_time Default: 0 Timestamp of most recently earned achievement displayed on Medals & Stats screen Client only command
  • player_medalstats_recent_range Default: 432000 Window (in seconds of recent achievements to show Client only command
  • player_nevershow_communityservermessage Default: 0 Client only command
  • player_teamplayedlast Default: 3 Client only command
  • playflush Play a sound, reloading from disk in case of changes.
  • playgamesound Play a sound from the game sounds txt file Client only command
  • playoverwatchevidence Play evidence for an overwatch case.
  • playsoundscape Forces a soundscape to play Requires sv_cheats 1 Client only command
  • playvideo Plays a video: <filename> [width height] Client only command
  • playvideo_end_level_transition Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time> Client only command
  • playvideo_exitcommand Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> Client only command
  • playvideo_exitcommand_nointerrupt Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> Client only command
  • playvideo_nointerrupt Plays a video without ability to skip: <filename> [width height] Client only command
  • playvol Play a sound at a specified volume.
  • plugin_load plugin_load <filename> : loads a plugin
  • plugin_pause plugin_pause <index> : pauses a loaded plugin
  • plugin_pause_all pauses all loaded plugins
  • plugin_print Prints details about loaded plugins
  • plugin_unload plugin_unload <index> : unloads a plugin
  • plugin_unpause plugin_unpause <index> : unpauses a disabled plugin
  • plugin_unpause_all unpauses all disabled plugins
  • post_jump_crouch Default: 0.2f This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals. Requires sv_cheats 1 Client only command
  • press_x360_button Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
  • print_colorcorrection Display the color correction layer information. Requires sv_cheats 1
  • print_mapgroup Prints the current mapgroup and the contained maps Client only command
  • print_mapgroup_sv Prints the current mapgroup and the contained maps Server only
  • progress_enable
  • prop_crosshair Shows name for prop looking at Requires sv_cheats 1
  • prop_debug Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. Requires sv_cheats 1 Server only
  • prop_dynamic_create Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} Requires sv_cheats 1 Server only
  • prop_physics_create Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} Requires sv_cheats 1 Server only
  • pwatchent Default: -1 Entity to watch for prediction system changes. Requires sv_cheats 1 Client only command
  • pwatchvar Default: Entity variable to watch in prediction system for changes. Requires sv_cheats 1 Client only command
  • quit Exit the engine.
  • quit_prompt Exit the engine. Client only command
  • r_AirboatViewDampenDamp Default: 1.0 Requires sv_cheats 1 Client only command
  • r_AirboatViewDampenFreq Default: 7.0 Requires sv_cheats 1 Client only command
  • r_AirboatViewZHeight Default: 0.0 Requires sv_cheats 1 Client only command
  • r_alphafade_usefov Default: 1 Account for FOV when computing an entity's distance-based alpha fade Requires sv_cheats 1 Client only command
  • r_ambientfraction Default: 0.2 Fraction of direct lighting used to boost lighting when model requests Requires sv_cheats 1
  • r_ambientlightingonly Default: 0 Set this to 1 to light models with only ambient lighting (and no static lighting). Requires sv_cheats 1
  • r_avglight Default: 1 Requires sv_cheats 1
  • r_avglightmap Default: 0 Requires sv_cheats 1
  • r_brush_queue_mode Default: 0 Requires sv_cheats 1
  • r_cheapwaterend Client only command
  • r_cheapwaterstart Client only command
  • r_cleardecals Usage r_cleardecals <permanent>.
  • r_ClipAreaFrustums Default: 1 Requires sv_cheats 1
  • r_ClipAreaPortals Default: 1 Requires sv_cheats 1
  • r_colorstaticprops Default: 0 Requires sv_cheats 1
  • r_debugcheapwater Default: 0 Requires sv_cheats 1 Client only command
  • r_debugrandomstaticlighting Default: 0 Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. Requires sv_cheats 1
  • r_depthoverlay Default: 0 Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. Requires sv_cheats 1 Client only command
  • r_disable_distance_fade_on_big_props Default: 0 Completely disable distance fading on large props Requires sv_cheats 1 Client only command
  • r_disable_distance_fade_on_big_props_thresh Default: 48000 Distance prop fade disable threshold size Requires sv_cheats 1 Client only command
  • r_disable_update_shadow Default: 1 Requires sv_cheats 1 Client only command
  • r_DispBuildable Default: 0 Requires sv_cheats 1
  • r_DispWalkable Default: 0 Requires sv_cheats 1
  • r_dlightsenable Default: 1 Requires sv_cheats 1
  • r_drawallrenderables Default: 0 Draw all renderables, even ones inside solid leaves. Requires sv_cheats 1 Client only command
  • r_DrawBeams Default: 1 0=Off, 1=Normal, 2=Wireframe Requires sv_cheats 1
  • r_drawbrushmodels Default: 1 Render brush models. 0=Off, 1=Normal, 2=Wireframe Requires sv_cheats 1
  • r_drawclipbrushes Default: 0 Draw clip brushes (red=NPC+player, pink=player, purple=NPC) Requires sv_cheats 1
  • r_drawdecals Default: 1 Render decals. Requires sv_cheats 1
  • r_DrawDisp Default: 1 Toggles rendering of displacment maps Requires sv_cheats 1
  • r_drawentities Default: 1 Requires sv_cheats 1
  • r_drawfuncdetail Default: 1 Render func_detail Requires sv_cheats 1
  • r_drawleaf Default: -1 Draw the specified leaf. Requires sv_cheats 1
  • r_drawlightcache Default: 0 0: off 1: draw light cache entries 2: draw rays Requires sv_cheats 1
  • r_drawlightinfo Default: 0 Requires sv_cheats 1
  • r_drawlights Default: 0 Requires sv_cheats 1
  • r_DrawModelLightOrigin Default: 0 Requires sv_cheats 1
  • r_drawmodelstatsoverlay Default: 0 Requires sv_cheats 1
  • r_drawmodelstatsoverlaydistance Default: 500 Requires sv_cheats 1
  • r_drawmodelstatsoverlayfilter Default: -1 Requires sv_cheats 1
  • r_drawmodelstatsoverlaymax Default: 1.5 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  • r_drawmodelstatsoverlaymin Default: 0.1 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  • r_drawopaquerenderables Default: 1 Requires sv_cheats 1 Client only command
  • r_drawopaqueworld Default: 1 Requires sv_cheats 1 Client only command
  • r_drawothermodels Default: 1 0=Off, 1=Normal, 2=Wireframe Requires sv_cheats 1 Client only command
  • r_drawparticles Default: 1 Enable/disable particle rendering Requires sv_cheats 1 Client only command
  • r_DrawPortals Default: 0 Requires sv_cheats 1
  • r_DrawRain Default: 1 Enable/disable rain rendering. Requires sv_cheats 1 Client only command
  • r_drawrenderboxes Default: 0 (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes) Requires sv_cheats 1 Client only command
  • r_drawropes Default: 1 Requires sv_cheats 1 Client only command
  • r_drawscreenoverlay Default: 1 Requires sv_cheats 1 Client only command Modified in v1.33.0.0
  • r_drawskybox Default: 1 Requires sv_cheats 1
  • r_drawsprites Default: 1 Requires sv_cheats 1 Client only command
  • r_drawstaticprops Default: 1 0=Off, 1=Normal, 2=Wireframe Requires sv_cheats 1
  • r_drawtracers Default: 1 Requires sv_cheats 1 Client only command
  • r_drawtracers_firstperson Default: 1 Toggle visibility of first person weapon tracers Client only command
  • r_drawtracers_movetonotintersect Default: 1 Requires sv_cheats 1 Client only command
  • r_drawtranslucentrenderables Default: 1 Requires sv_cheats 1 Client only command
  • r_drawtranslucentworld Default: 1 Requires sv_cheats 1
  • r_drawunderwateroverlay Default: 0 Requires sv_cheats 1 Client only command
  • r_drawvgui Default: 1 Enable the rendering of vgui panels Requires sv_cheats 1
  • r_drawviewmodel Default: 1 Requires sv_cheats 1 Client only command
  • r_drawworld Default: 1 Render the world. Requires sv_cheats 1
  • r_dscale_basefov Default: 90 Requires sv_cheats 1
  • r_dscale_fardist Default: 2000 Requires sv_cheats 1
  • r_dscale_farscale Default: 4 Requires sv_cheats 1
  • r_dscale_neardist Default: 100 Requires sv_cheats 1
  • r_dscale_nearscale Default: 1 Requires sv_cheats 1
  • r_dynamic Default: 1
  • r_dynamiclighting Default: 1 Requires sv_cheats 1
  • r_eyegloss Default: 1 Client only command
  • r_eyemove Default: 1
  • r_eyeshift_x Default: 0
  • r_eyeshift_y Default: 0
  • r_eyeshift_z Default: 0
  • r_eyesize Default: 0
  • r_eyewaterepsilon Default: 7.0f Requires sv_cheats 1 Client only command
  • r_farz Default: -1 Override the far clipping plane. -1 means to use the value in env_fog_controller. Requires sv_cheats 1 Client only command
  • r_flashlightambient Default: 0.0 Requires sv_cheats 1 Client only command
  • r_flashlightbacktraceoffset Default: 0.4 Requires sv_cheats 1 Client only command
  • r_flashlightbrightness Default: 0.25 Requires sv_cheats 1
  • r_flashlightclip Default: 0 Requires sv_cheats 1
  • r_flashlightconstant Default: 0.0 Requires sv_cheats 1 Client only command
  • r_flashlightdrawclip Default: 0 Requires sv_cheats 1
  • r_flashlightfar Default: 750.0 Requires sv_cheats 1 Client only command
  • r_flashlightfov Default: 53.0 Requires sv_cheats 1 Client only command
  • r_flashlightladderdist Default: 40.0 Requires sv_cheats 1 Client only command
  • r_flashlightlinear Default: 100.0 Requires sv_cheats 1 Client only command
  • r_flashlightlockposition Default: 0 Requires sv_cheats 1 Client only command
  • r_flashlightmuzzleflashfov Default: 120 Requires sv_cheats 1 Client only command
  • r_flashlightnear Default: 4.0 Requires sv_cheats 1 Client only command
  • r_flashlightnearoffsetscale Default: 1.0 Requires sv_cheats 1 Client only command
  • r_flashlightoffsetforward Default: 0.0 Requires sv_cheats 1 Client only command
  • r_flashlightoffsetright Default: 5.0 Requires sv_cheats 1 Client only command
  • r_flashlightoffsetup Default: -5.0 Requires sv_cheats 1 Client only command
  • r_flashlightquadratic Default: 0.0 Requires sv_cheats 1 Client only command
  • r_flashlightshadowatten Default: 0.35 Requires sv_cheats 1 Client only command
  • r_flashlightvisualizetrace Default: 0 Requires sv_cheats 1 Client only command
  • r_flushlod Flush and reload LODs.
  • r_hwmorph Default: 0 Min: 0, Max: 0 Requires sv_cheats 1 Modified in v1.34.4.7
  • r_itemblinkmax Default: .3 Requires sv_cheats 1
  • r_itemblinkrate Default: 4.5 Requires sv_cheats 1
  • r_JeepFOV Default: 90 Requires sv_cheats 1 Server only
  • r_JeepViewBlendTo Default: 1 Requires sv_cheats 1 Client only command
  • r_JeepViewBlendToScale Default: 0.03 Requires sv_cheats 1 Client only command
  • r_JeepViewBlendToTime Default: 1.5 Requires sv_cheats 1 Client only command
  • r_JeepViewDampenDamp Default: 1.0 Requires sv_cheats 1 Client only command
  • r_JeepViewDampenFreq Default: 7.0 Requires sv_cheats 1 Client only command
  • r_JeepViewZHeight Default: 10.0 Requires sv_cheats 1 Client only command
  • r_lightcache_invalidate Requires sv_cheats 1
  • r_lightcache_numambientsamples Default: 162 Min: 1, Max: 162 number of random directions to fire rays when computing ambient lighting Requires sv_cheats 1
  • r_lightcache_radiusfactor Default: 1000 Allow lights to influence lightcaches beyond the lights' radii Requires sv_cheats 1
  • r_lightcachecenter Default: 1 Requires sv_cheats 1
  • r_lightcachemodel Default: -1 Requires sv_cheats 1
  • r_lightinterp Default: 5 Controls the speed of light interpolation, 0 turns off interpolation Requires sv_cheats 1
  • r_lightmap Default: -1 Requires sv_cheats 1
  • r_lightstyle Default: -1 Requires sv_cheats 1
  • r_lightwarpidentity Default: 0 Requires sv_cheats 1
  • r_lockpvs Default: 0 Lock the PVS so you can fly around and inspect what is being drawn. Requires sv_cheats 1
  • r_mapextents Default: 16384 Set the max dimension for the map. This determines the far clipping plane Requires sv_cheats 1 Client only command
  • r_modelAmbientMin Default: 0.0 Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). Requires sv_cheats 1
  • r_modelwireframedecal Default: 0 Requires sv_cheats 1
  • r_nohw Default: 0 Requires sv_cheats 1
  • r_nosw Default: 0 Requires sv_cheats 1
  • r_novis Default: 0 Turn off the PVS. Requires sv_cheats 1
  • r_occlusionspew Default: 0 Activate/deactivates spew about what the occlusion system is doing. Requires sv_cheats 1
  • r_oldlightselection Default: 0 Set this to revert to HL2's method of selecting lights Requires sv_cheats 1
  • r_particle_demo Default: 0 Requires sv_cheats 1 Client only command
  • r_partition_level Default: -1 Displays a particular level of the spatial partition system. Use -1 to disable it. Requires sv_cheats 1
  • r_portalsopenall Default: 0 Open all portals Requires sv_cheats 1
  • r_PortalTestEnts Default: 1 Clip entities against portal frustums. Requires sv_cheats 1 Client only command
  • r_printdecalinfo
  • r_proplightingpooling Default: -1.0 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) Requires sv_cheats 1
  • r_radiosity Default: 4 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else Requires sv_cheats 1
  • r_rainalpha Default: 0.4 Requires sv_cheats 1 Client only command
  • r_rainalphapow Default: 0.8 Requires sv_cheats 1 Client only command
  • r_RainCheck Default: 0 Enable/disable IsInAir() check for rain drops? Requires sv_cheats 1 Client only command
  • r_RainDebugDuration Default: 0 Shows rain tracelines for this many seconds (0 disables) Requires sv_cheats 1 Client only command
  • r_raindensity Default: 0.001 Requires sv_cheats 1 Client only command
  • r_RainHack Default: 0 Requires sv_cheats 1 Client only command
  • r_rainlength Default: 0.1f Requires sv_cheats 1 Client only command
  • r_RainProfile Default: 0 Enable/disable rain profiling. Requires sv_cheats 1 Client only command
  • r_RainRadius Default: 1500 Requires sv_cheats 1 Client only command
  • r_RainSideVel Default: 130 How much sideways velocity rain gets. Requires sv_cheats 1 Client only command
  • r_RainSimulate Default: 1 Enable/disable rain simulation. Requires sv_cheats 1 Client only command
  • r_rainspeed Default: 600.0f Requires sv_cheats 1 Client only command
  • r_RainSplashPercentage Default: 20 Requires sv_cheats 1 Client only command
  • r_rainwidth Default: 0.5 Requires sv_cheats 1 Client only command
  • r_randomflex Default: 0 Requires sv_cheats 1
  • r_rimlight Default: 1 Requires sv_cheats 1
  • r_ropes_holiday_light_color Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] Client only command
  • r_screenoverlay Draw specified material as an overlay Requires sv_cheats 1 Client only command
  • r_shadow_debug_spew Default: 0 Requires sv_cheats 1 Client only command
  • r_shadow_deferred Default: 0 Toggle deferred shadow rendering Requires sv_cheats 1
  • r_shadowangles Set shadow angles Requires sv_cheats 1 Client only command
  • r_shadowblobbycutoff some shadow stuff Requires sv_cheats 1 Client only command
  • r_shadowcolor Set shadow color Requires sv_cheats 1 Client only command
  • r_shadowdir Set shadow direction Requires sv_cheats 1 Client only command
  • r_shadowdist Set shadow distance Requires sv_cheats 1 Client only command
  • r_shadowfromanyworldlight Default: 0 Requires sv_cheats 1 Client only command
  • r_shadowfromworldlights_debug Default: 0 Requires sv_cheats 1 Client only command
  • r_shadowids Default: 0 Requires sv_cheats 1
  • r_shadows_gamecontrol Default: -1 Requires sv_cheats 1
  • r_shadowwireframe Default: 0 Requires sv_cheats 1
  • r_showenvcubemap Default: 0 Requires sv_cheats 1
  • r_showz_power Default: 1.0f Requires sv_cheats 1
  • r_skin Default: 0 Requires sv_cheats 1
  • r_skybox Default: 1 Enable the rendering of sky boxes Requires sv_cheats 1 Client only command
  • r_slowpathwireframe Default: 0 Requires sv_cheats 1
  • r_SnowDebugBox Default: 0 Snow Debug Boxes. Requires sv_cheats 1 Client only command
  • r_SnowEnable Default: 1 Snow Enable Requires sv_cheats 1 Client only command
  • r_SnowEndAlpha Default: 255 Snow. Requires sv_cheats 1 Client only command
  • r_SnowEndSize Default: 0 Snow. Requires sv_cheats 1 Client only command
  • r_SnowFallSpeed Default: 1.5 Snow fall speed scale. Requires sv_cheats 1 Client only command
  • r_SnowInsideRadius Default: 256 Snow. Requires sv_cheats 1 Client only command
  • r_SnowOutsideRadius Default: 1024 Snow. Requires sv_cheats 1 Client only command
  • r_SnowParticles Default: 500 Snow. Requires sv_cheats 1 Client only command
  • r_SnowPosScale Default: 1 Snow. Requires sv_cheats 1 Client only command
  • r_SnowRayEnable Default: 1 Snow. Requires sv_cheats 1 Client only command
  • r_SnowRayLength Default: 8192.0f Snow. Requires sv_cheats 1 Client only command
  • r_SnowRayRadius Default: 256 Snow. Requires sv_cheats 1 Client only command
  • r_SnowSpeedScale Default: 1 Snow. Requires sv_cheats 1 Client only command
  • r_SnowStartAlpha Default: 25 Snow. Requires sv_cheats 1 Client only command
  • r_SnowStartSize Default: 1 Snow. Requires sv_cheats 1 Client only command
  • r_SnowWindScale Default: 0.0035 Snow. Requires sv_cheats 1 Client only command
  • r_SnowZoomOffset Default: 384.0f Snow. Requires sv_cheats 1 Client only command
  • r_SnowZoomRadius Default: 512.0f Snow. Requires sv_cheats 1 Client only command
  • r_swingflashlight Default: 1 Requires sv_cheats 1 Client only command
  • r_updaterefracttexture Default: 1 Requires sv_cheats 1 Client only command
  • r_vehicleBrakeRate Default: 1.5 Requires sv_cheats 1 Server only
  • r_VehicleViewClamp Default: 1 Requires sv_cheats 1 Client only command
  • r_VehicleViewDampen Default: 1 Requires sv_cheats 1 Client only command
  • r_visocclusion Default: 0 Activate/deactivate wireframe rendering of what the occlusion system is doing. Requires sv_cheats 1
  • r_visualizelighttraces Default: 0 Requires sv_cheats 1
  • r_visualizelighttracesshowfulltrace Default: 0 Requires sv_cheats 1
  • r_visualizetraces Default: 0 Requires sv_cheats 1
  • radarvisdistance Default: 1000.0f Min: 10 at this distance and beyond you need to be point right at someone to see them Requires sv_cheats 1 Server only
  • radarvismaxdot Default: .996 Min: 0, Max: 1 how closely you have to point at someone to see them beyond max distance Requires sv_cheats 1 Server only
  • radarvismethod Default: 1 Min: 0, Max: 1 0 for traditional method, 1 for more realistic method Requires sv_cheats 1 Server only
  • radarvispow Default: .4 the degree to which you can point away from a target, and still see them on radar. Requires sv_cheats 1 Server only
  • radio1 Opens a radio menu Client only command
  • radio2 Opens a radio menu Client only command
  • radio3 Opens a radio menu Client only command
  • rangefinder rangefinder Requires sv_cheats 1 Client only command New in v1.32.9.0
  • rate Default: 80000 Max bytes/sec the host can receive data
  • rcon Issue an rcon command.
  • rcon_address Default: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  • rcon_password Default: remote console password.
  • ready_to_join_game_proceed_to_motd_and_team_select Ready to join game, proceed to motd and team select Client only command
  • rebuy Attempt to repurchase items with the order listed in cl_rebuy Client only command
  • recompute_speed Recomputes clock speed (for debugging purposes). Requires sv_cheats 1
  • record Record a demo.
  • regroup Radio command
  • reload Reload the most recent saved game (add setpos to jump to current view position on reload).
  • reload_vjobs reload vjobs module
  • remote_bug Starts a bug report with data from the currently connected rcon machine
  • removeallids Remove all user IDs from the ban list.
  • removeid Remove a user ID from the ban list.
  • removeip Remove an IP address from the ban list.
  • render_blanks render N blank frames
  • report Radio command
  • report_cliententitysim Default: 0 List all clientside simulations and time - will report and turn itself off. Requires sv_cheats 1 Client only command
  • report_clientthinklist Default: 0 List all clientside entities thinking and time - will report and turn itself off. Requires sv_cheats 1 Client only command
  • report_entities Lists all entities Server only
  • report_simthinklist Lists all simulating/thinking entities Server only
  • report_soundpatch reports sound patch count Server only
  • report_touchlinks Lists all touchlinks Server only
  • reportingin Radio command
  • reset_expo Reset player scores, player controls, team scores, and end the round Requires sv_cheats 1 Server only
  • reset_gameconvars Reset a bunch of game convars to default values Requires sv_cheats 1
  • respawn_entities Respawn all the entities in the map. Requires sv_cheats 1 Server only
  • restart Restart the game on the same level (add setpos to jump to current view position on restart).
  • retry Retry connection to last server.
  • roger Radio command
  • rope_min_pixel_diameter Default: 2.0 Requires sv_cheats 1
  • rpt Issue an rpt command.
  • rpt_client_enable
  • rpt_connect
  • rpt_download_log
  • rpt_end
  • rpt_password
  • rpt_screenshot
  • rpt_server_enable
  • rpt_start
  • rr_followup_maxdist Default: 1800 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. Requires sv_cheats 1 Server only
  • rr_forceconcept fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. Requires sv_cheats 1 Server only
  • rr_reloadresponsesystems Reload all response system scripts. Server only
  • rr_remarkable_max_distance Default: 1200 AIs will not even consider remarkarbles that are more than this many units away. Requires sv_cheats 1 Server only
  • rr_remarkable_world_entities_replay_limit Default: 1 TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable Requires sv_cheats 1 Server only
  • rr_remarkables_enabled Default: 1 If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. Requires sv_cheats 1 Server only
  • rr_thenany_score_slop Default: 0.0 When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. Requires sv_cheats 1 Server only
  • safezonex Default: 0.9 Min: 0.2, Max: 1 The percentage of the screen width that is considered safe from overscan Modified in v1.34.3.0
  • safezoney Default: 0.9 Min: 0.85, Max: 1 The percentage of the screen height that is considered safe from overscan
  • save Saves current game.
  • save_finish_async
  • say Display player message Server only
  • say_team Display player message to team Server only
  • scandemo Scan a recorded demo file (.dem ) for specific game events and dump data. New in v1.34.2.0
  • scene_flush Flush all .vcds from the cache and reload from disk. Server only
  • scene_playvcd Play the given VCD as an instanced scripted scene. Requires sv_cheats 1 Server only
  • scene_showfaceto Default: 0 When playing back, show the directions of faceto events. Server only
  • scene_showlook Default: 0 When playing back, show the directions of look events. Server only
  • scene_showmoveto Default: 0 When moving, show the end location. Server only
  • scene_showunlock Default: 0 Show when a vcd is playing but normal AI is running. Server only
  • screenshot Take a screenshot.
  • script Run the text as a script Server only
  • script_client Run the text as a script Client only command
  • script_debug Connect the vscript VM to the script debugger Server only
  • script_debug_client Connect the vscript VM to the script debugger Client only command
  • script_dump_all Dump the state of the VM to the console Server only
  • script_dump_all_client Dump the state of the VM to the console Client only command
  • script_execute Run a vscript file Server only
  • script_execute_client Run a vscript file Client only command
  • script_help Output help for script functions, optionally with a search string Server only
  • script_help_client Output help for script functions, optionally with a search string Client only command
  • script_reload_code Execute a vscript file, replacing existing functions with the functions in the run script Server only
  • script_reload_entity_code Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts Server only
  • script_reload_think Execute an activation script, replacing existing functions with the functions in the run script Server only
  • sectorclear Radio command
  • send_round_backup_file_list Server only
  • sensitivity Default: 6.0 Min: 0.0001, Max: 10000000 Mouse sensitivity. Client only command
  • server_game_time Gives the game time in seconds (server's curtime) Server only
  • servercfgfile Default: server.cfg Server only
  • setang Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). Requires sv_cheats 1 Server only
  • setang_exact Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). Requires sv_cheats 1 Server only
  • setinfo Adds a new user info value
  • setmaster add/remove/enable/disable master servers
  • setmodel Changes's player's model Requires sv_cheats 1 Server only
  • setpause Set the pause state of the server.
  • setpos Move player to specified origin (must have sv_cheats). Requires sv_cheats 1 Server only
  • setpos_exact Move player to an exact specified origin (must have sv_cheats). Requires sv_cheats 1 Server only
  • setpos_player Move specified player to specified origin (must have sv_cheats). Requires sv_cheats 1 Server only
  • sf4_meshcache_stats Outputs Scaleform 4 mesh cache stats
  • sf_ui_tint Default: 8 The current tint applied to the Scaleform UI
  • shake Shake the screen. Requires sv_cheats 1 Server only
  • shake_stop Stops all active screen shakes. Requires sv_cheats 1 Client only command
  • shake_testpunch Test a punch-style screen shake. Requires sv_cheats 1 Client only command
  • show_loadout_toggle Toggles loadout display Client only command
  • showbudget_texture Default: 0 Enable the texture budget panel. Requires sv_cheats 1
  • showbudget_texture_global_dumpstats Dump all items in +showbudget_texture_global in a text form
  • showconsole Show the console.
  • showinfo Shows a info panel: <type> <title> <message> [<command number>] Client only command
  • showpanel Shows a viewport panel <name> Client only command
  • showtriggers Default: 0 Shows trigger brushes Requires sv_cheats 1 Server only
  • showtriggers_toggle Toggle show triggers Requires sv_cheats 1 Server only
  • singlestep Default: 0 Run engine in single step mode ( set next to 1 to advance a frame ) Requires sv_cheats 1
  • sk_autoaim_mode Default: 1 Client only command
  • skill Default: 1 Min: 1, Max: 3 Game skill level (1-3).
  • skip_next_map Skips the next map in the map rotation for the server. Server only
  • slot0 Client only command
  • slot1 Client only command
  • slot10 Client only command
  • slot11 Client only command
  • slot2 Client only command
  • slot3 Client only command
  • slot4 Client only command
  • slot5 Client only command
  • slot6 Client only command
  • slot7 Client only command
  • slot8 Client only command
  • slot9 Client only command
  • sm_conhook_start
  • sm_conhook_stop
  • sm_datetime_format Default: %m/%d/%Y - %H:%M:%S Default formatting time rules
  • sm_dump_admcache Dumps the admin cache for debugging
  • sm_dump_classes Dumps the class list as a text file
  • sm_dump_datamaps Dumps the data map list as a text file
  • sm_dump_handles Dumps Handle usage to a file for finding Handle leaks
  • sm_dump_netprops Dumps the networkable property table as a text file
  • sm_dump_netprops_xml Dumps the networkable property table as an XML file
  • sm_dump_teprops Dumps tempentity props to a file
  • sm_immunity_mode Default: 1 Mode for deciding immunity protection
  • sm_nextmap Default:
  • sm_print_telist Prints the temp entity list
  • sm_reload_translations Reparses all loaded translation files
  • sm_time_adjustment Default: 0 Adjusts the server time in seconds
  • sm_vote_delay Default: 30 Sets the recommended time in between public votes
  • sm_vote_progress_chat Default: 0 Min: 0, Max: 1 Show current vote progress as chat messages
  • sm_vote_progress_client_console Default: 0 Min: 0, Max: 1 Show current vote progress as console messages to clients
  • sm_vote_progress_console Default: 0 Min: 0, Max: 1 Show current vote progress as console messages
  • sm_vote_progress_hintbox Default: 0 Min: 0, Max: 1 Show current vote progress in a hint box
  • snapto Client only command
  • snd_async_flush Flush all unlocked async audio data
  • snd_async_showmem Show async memory stats
  • snd_async_showmem_music Show async memory stats for just non-streamed music
  • snd_async_showmem_summary Show brief async memory stats
  • snd_deathcamera_volume Default: 1.0 Relative volume of the death camera music. New in v1.34.5.1
  • snd_debug_panlaw Default: 0 Visualize panning crossfade curves Requires sv_cheats 1
  • snd_disable_mixer_duck Default: 0 Requires sv_cheats 1
  • snd_disable_mixer_solo Default: 0 Requires sv_cheats 1
  • snd_duckerattacktime Default: 0.5
  • snd_duckerreleasetime Default: 2.5
  • snd_duckerthreshold Default: 0.15
  • snd_ducking_off Default: 1
  • snd_ducktovolume Default: 0.55
  • snd_dump_filepaths
  • snd_dumpclientsounds Dump sounds to console
  • snd_dvar_dist_max Default: 1320 Play full 'far' sound at this distance Requires sv_cheats 1
  • snd_dvar_dist_min Default: 240 Play full 'near' sound at this distance Requires sv_cheats 1
  • snd_filter Default: Requires sv_cheats 1
  • snd_foliage_db_loss Default: 4 foliage dB loss per 1200 units Requires sv_cheats 1
  • snd_front_headphone_position Specifies the position (in degrees) of the virtual front left/right headphones.
  • snd_front_stereo_speaker_position Specifies the position (in degrees) of the virtual front left/right speakers.
  • snd_front_surround_speaker_position Specifies the position (in degrees) of the virtual front left/right speakers.
  • snd_gain Default: 1 Requires sv_cheats 1
  • snd_gain_max Default: 1 Requires sv_cheats 1
  • snd_gain_min Default: 0.01 Requires sv_cheats 1
  • snd_getmixer Get data related to mix group matching string
  • snd_headphone_pan_exponent Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
  • snd_headphone_pan_radial_weight Apply cos(angle) weight before pan law
  • snd_legacy_surround Default: 0
  • snd_list Default: Requires sv_cheats 1
  • snd_mapobjective_volume Default: 1.0 Relative volume of map objective music. New in v1.34.5.1
  • snd_max_same_sounds Default: 4 Requires sv_cheats 1
  • snd_max_same_weapon_sounds Default: 3 Requires sv_cheats 1
  • snd_menumusic_volume Default: 1.0 Relative volume of the main menu music. New in v1.34.5.1
  • snd_mixahead Default: 0.1
  • snd_mixer_master_dsp Default: 1.0 Requires sv_cheats 1
  • snd_mixer_master_level Default: 1.0 Requires sv_cheats 1
  • snd_music_selection Default: 1 Tracking rotating music for players with no music packs equipped. Client only command Modified in v1.34.5.1
  • snd_musicvolume Default: 0.7 Min: 0, Max: 1 Overall music volume Modified in v1.34.5.1
  • snd_musicvolume_multiplier_inoverlay Default: 0.1 Min: 0, Max: 1 Music volume multiplier when Steam Overlay is active
  • snd_obscured_gain_dB Default: -2.70 Requires sv_cheats 1
  • snd_op_test_convar Default: 1.0 Requires sv_cheats 1
  • snd_pause_all Default: 1 Specifies to pause all sounds and not just voice Requires sv_cheats 1
  • snd_pitchquality Default: 1
  • snd_playsounds Play sounds from the game sounds txt file at a given location Client only command
  • snd_pre_gain_dist_falloff Default: 1 Requires sv_cheats 1
  • snd_prefetch_common Default: 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  • snd_print_channel_by_guid Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  • snd_print_channel_by_index Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  • snd_print_channels Prints all the active channel.
  • snd_print_dsp_effect Prints the content of a dsp effect.
  • snd_rear_headphone_position Specifies the position (in degrees) of the virtual rear left/right headphones.
  • snd_rear_speaker_scale Default: 1.0 How much to scale rear speaker contribution to front stereo output Requires sv_cheats 1 Modified in v1.34.5.6
  • snd_rear_stereo_speaker_position Specifies the position (in degrees) of the virtual rear left/right speakers.
  • snd_rear_surround_speaker_position Specifies the position (in degrees) of the virtual rear left/right speakers.
  • snd_rebuildaudiocache rebuild audio cache for current language
  • snd_refdb Default: 60 Reference dB at snd_refdist Requires sv_cheats 1
  • snd_refdist Default: 36 Reference distance for snd_refdb Requires sv_cheats 1
  • snd_report_format_sound Default: 0 If set to 1, report all sound formats. Requires sv_cheats 1
  • snd_report_loop_sound Default: 0 If set to 1, report all sounds that just looped. Requires sv_cheats 1
  • snd_report_start_sound Default: 0 If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played. Requires sv_cheats 1
  • snd_report_stop_sound Default: 0 If set to 1, report all sounds stopped with S_StopSound(). Requires sv_cheats 1
  • snd_report_verbose_error Default: 0 If set to 1, report more error found when playing sounds. Requires sv_cheats 1
  • snd_restart Restart sound system.
  • snd_roundend_volume Default: 1.0 Relative volume of round end music. New in v1.34.5.1
  • snd_roundstart_volume Default: 1.0 Relative volume of round start music. New in v1.34.5.1
  • snd_set_master_volume Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  • snd_setmixer Set named Mixgroup of current mixer to mix vol, mute, solo. Requires sv_cheats 1
  • snd_setmixlayer Set named Mixgroup of named mix layer to mix vol, mute, solo. Requires sv_cheats 1
  • snd_setmixlayer_amount Set named mix layer mix amount. Requires sv_cheats 1
  • snd_setsoundparam Set a sound paramater Client only command
  • snd_show Default: 0 Show sounds info Requires sv_cheats 1
  • snd_showclassname Default: 0 Requires sv_cheats 1
  • snd_showmixer Default: 0 Requires sv_cheats 1
  • snd_showstart Default: 0 Requires sv_cheats 1
  • snd_sos_flush_operators Flush and re-parse the sound operator system Requires sv_cheats 1
  • snd_sos_list_operator_updates Default: 0 Requires sv_cheats 1
  • snd_sos_print_operators Prints a list of currently available operators Requires sv_cheats 1
  • snd_sos_show_block_debug Default: 0 Spew data about the list of block entries. Requires sv_cheats 1
  • snd_sos_show_client_rcv Default: 0 Requires sv_cheats 1
  • snd_sos_show_client_xmit Default: 0 Requires sv_cheats 1 Client only command
  • snd_sos_show_operator_entry_filter Default: Requires sv_cheats 1
  • snd_sos_show_operator_init Default: 0 Requires sv_cheats 1
  • snd_sos_show_operator_parse Default: 0 Requires sv_cheats 1
  • snd_sos_show_operator_prestart Default: 0 Requires sv_cheats 1
  • snd_sos_show_operator_shutdown Default: 0 Requires sv_cheats 1
  • snd_sos_show_operator_start Default: 0 Requires sv_cheats 1
  • snd_sos_show_operator_stop_entry Default: 0 Requires sv_cheats 1
  • snd_sos_show_operator_updates Default: 0 Requires sv_cheats 1
  • snd_sos_show_queuetotrack Default: 0 Requires sv_cheats 1
  • snd_sos_show_server_xmit Default: 0 Requires sv_cheats 1 Server only
  • snd_sos_show_startqueue Default: 0 Requires sv_cheats 1
  • snd_soundmixer_flush Reload soundmixers.txt file. Requires sv_cheats 1 Modified in v1.34.4.1
  • snd_soundmixer_list_mix_groups List all mix groups to dev console.
  • snd_soundmixer_list_mix_layers List all mix layers to dev console.
  • snd_soundmixer_list_mixers List all mixers to dev console.
  • snd_soundmixer_set_trigger_factor Set named mix layer / mix group, trigger amount. Requires sv_cheats 1
  • snd_stereo_speaker_pan_exponent Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  • snd_stereo_speaker_pan_radial_weight Apply cos(angle) weight before pan law
  • snd_surround_speaker_pan_exponent Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  • snd_surround_speaker_pan_radial_weight Apply cos(angle) weight before pan law
  • snd_tensecondwarning_volume Default: 1.0 Relative volume of ten second warning music. New in v1.34.5.1
  • snd_updateaudiocache checks _master.cache based on file sizes and rebuilds any change/new entries
  • snd_visualize Default: 0 Show sounds location in world Requires sv_cheats 1
  • snd_writemanifest If running a game, outputs the precache manifest for the current level
  • sndplaydelay
  • soundfade Fade client volume.
  • soundinfo Describe the current sound device.
  • soundlist List all known sounds.
  • soundscape_debug Default: 0 When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. Requires sv_cheats 1 Server only
  • soundscape_dumpclient Dumps the client's soundscape data. Requires sv_cheats 1 Client only command
  • soundscape_fadetime Default: 3.0 Time to crossfade sound effects between soundscapes Requires sv_cheats 1 Client only command
  • soundscape_flush Flushes the server & client side soundscapes Server only
  • soundscape_radius_debug Default: 0 Prints current volume of radius sounds Requires sv_cheats 1 Client only command
  • speak Play a constructed sentence.
  • spec_allow_roaming Default: 0 If nonzero, allow free-roaming spectator camera. Requires sv_cheats 1 Server only
  • spec_freeze_cinematiclight_b Default: 1.0 Requires sv_cheats 1 Client only command
  • spec_freeze_cinematiclight_g Default: 1.2 Requires sv_cheats 1 Client only command
  • spec_freeze_cinematiclight_r Default: 1.5 Requires sv_cheats 1 Client only command
  • spec_freeze_cinematiclight_scale Default: 2.0 Requires sv_cheats 1 Client only command
  • spec_freeze_deathanim_time Default: 0.8 The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. Client only command
  • spec_freeze_distance_max Default: 80 Maximum random distance from the target to stop when framing them in observer freeze cam. Requires sv_cheats 1 Client only command
  • spec_freeze_distance_min Default: 60 Minimum random distance from the target to stop when framing them in observer freeze cam. Requires sv_cheats 1 Client only command
  • spec_freeze_panel_extended_time Default: 0.0 Time spent with the freeze panel still up after observer freeze cam is done. Client only command
  • spec_freeze_target_fov Default: 42 The target FOV that the deathcam should use. Requires sv_cheats 1 Client only command
  • spec_freeze_target_fov_long Default: 90 The target FOV that the deathcam should use when the cam zoom far away on the target. Requires sv_cheats 1 Client only command
  • spec_freeze_time Default: 5.0 Time spend frozen in observer freeze cam. Client only command
  • spec_freeze_time_lock Default: 2.0 Time players are prevented from skipping the freeze cam Server only
  • spec_freeze_traveltime Default: 0.3 Min: 0.01 Time taken to zoom in to frame a target in observer freeze cam. Client only command
  • spec_freeze_traveltime_long Default: 0.45 Min: 0.01 Time taken to zoom in to frame a target in observer freeze cam when they are far away. Requires sv_cheats 1 Client only command
  • spec_goto Move spectator to specified origin and eyes to specified pitch yaw. Client only command
  • spec_gui Shows or hides the spectator bar Client only command
  • spec_hide_players Default: 0 Toggle the visibility of scoreboard players. Client only command
  • spec_lerpto Lerp the spectator camera to specified origin and eyes to specified pitch yaw. Client only command
  • spec_menu Activates spectator menu Client only command
  • spec_mode Set spectator mode Client only command
  • spec_next Spectate next player Client only command
  • spec_player Spectate player by index Client only command
  • spec_player_by_name Spectate player by name Client only command
  • spec_pos dump position and angles to the console Client only command
  • spec_prev Spectate previous player ( valid values are 3 to 6 ) Client only command
  • spec_show_xray Default: 0 If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode Client only command
  • spec_usenumberkeys_nobinds Default: 1 If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). Client only command
  • spike generates a fake spike Requires sv_cheats 1
  • spincycle Cause the engine to spincycle (Debug!!) Requires sv_cheats 1
  • ss_enable Default: 0 Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT Client only command
  • ss_map Start playing on specified map with max allowed splitscreen players.
  • ss_reloadletterbox ss_reloadletterbox Client only command
  • ss_splitmode Default: 0 Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) Client only command
  • star_memory Dump memory stats
  • startdemos Play demos in demo sequence.
  • startmovie Start recording movie frames.
  • startupmenu Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  • stats Prints server performance variables
  • status Display map and connection status.
  • sticktog Radio command
  • stop Finish recording demo.
  • stop_transition_videos_fadeout Fades out all transition videos playing to the screen: <time> Client only command
  • stopdemo Stop playing back a demo.
  • stopsound Requires sv_cheats 1
  • stopsoundscape Stops all soundscape processing and fades current looping sounds Requires sv_cheats 1 Client only command
  • stopvideos Stops all videos playing to the screen Client only command
  • stopvideos_fadeout Fades out all videos playing to the screen: <time> Client only command
  • store_version Default: 1 Which version of the store to display. Client only command
  • stormfront Radio command
  • stringtabledictionary Create dictionary for current strings.
  • stuffcmds Parses and stuffs command line + commands to command buffer.
  • suitvolume Default: 0.25 Server only
  • surfaceprop Reports the surface properties at the cursor Requires sv_cheats 1 Server only
  • sv_accelerate Default: 5.5 Linear acceleration amount (old value is 5.6) Client only command Modified in v1.34.5.0
  • sv_accelerate_debug_speed Default: 0 Client only command
  • sv_accelerate_use_weapon_speed Default: 1 Client only command
  • sv_airaccelerate Default: 12 Client only command
  • sv_allow_thirdperson Default: 0 Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set) Client only command New in v1.33.3.0
  • sv_allow_votes Default: 1 Allow voting? Server only
  • sv_allow_wait_command Default: 1 Allow or disallow the wait command on clients connected to this server.
  • sv_allowdownload Default: 1 Allow clients to download files New in v1.33.3.0
  • sv_allowupload Default: 1 Allow clients to upload customizations files New in v1.33.3.0
  • sv_alltalk Default: 0 Players can hear all enemy communication (voice, chat) Client only command
  • sv_alternateticks Default: 0 If set, server only simulates entities on even numbered ticks.
  • sv_arms_race_vote_to_restart_disallowed_after Default: 0 Arms Race gun level after which vote to restart is disallowed Server only
  • sv_auto_full_alltalk_during_warmup_half_end Default: 1 When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match Server only New in v1.34.4.1
  • sv_benchmark_force_start Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. Server only
  • sv_bounce Default: 0 Bounce multiplier for when physically simulated objects collide with other objects. Client only command
  • sv_broadcast_ugc_download_progress_interval Default: 8 Server only Modified in v1.33.1.0
  • sv_broadcast_ugc_downloads Default: 0 Server only Modified in v1.33.1.0
  • sv_cheats Default: 0 Allow cheats on server
  • sv_clearhinthistory Clear memory of server side hints displayed to the player. Server only
  • sv_client_cmdrate_difference Default: 20 cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  • sv_clockcorrection_msecs Default: 30 The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount Server only
  • sv_coaching_enabled Default: 0 Allows spectating and communicating with a team ( 'coach t' or 'coach ct' ) Client only command
  • sv_competitive_minspec Default: 1 Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. Client only command
  • sv_competitive_official_5v5 Default: 0 Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. Client only command
  • sv_consistency Default: 0 Whether the server enforces file consistency for critical files
  • sv_contact Default: Contact email for server sysop
  • sv_cs_dump_econ_item_stringtable sv_cs_dump_econ_item_stringtable Server only
  • sv_damage_print_enable Default: 1 Turn this off to disable the player's damage feed in the console after getting killed. Server only
  • sv_dc_friends_reqd Default: 0 Set this to 0 to allow direct connects to a game in progress even if no presents are present Server only
  • sv_deadtalk Default: 0 Dead players can speak (voice, text) to the living Client only command
  • sv_debug_ugc_downloads Default: 0 Server only Modified in v1.33.1.0
  • sv_debugmanualmode Default: 0 Make sure entities correctly report whether or not their network data has changed.
  • sv_disable_observer_interpolation Default: 0 Disallow interpolating between observer targets on this server. Client only command New in v1.34.4.2
  • sv_downloadurl Default: Location from which clients can download missing files
  • sv_dump_entity_pack_stats Show stats on entity packing.
  • sv_dump_serialized_entities_mem Dump serialized entity allocations stats.
  • sv_dumpstringtables Default: 0 Requires sv_cheats 1
  • sv_enable_delta_packing Default: 0 When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
  • sv_footstep_sound_frequency Default: 0.97 How frequent to hear the player's step sound or how fast they appear to be running from first person. Requires sv_cheats 1 Client only command
  • sv_force_transmit_players Default: 1 Will transmit players to all clients regardless of PVS checks. Server only
  • sv_forcepreload Default: 0 Force server side preloading.
  • sv_friction Default: 5.2 World friction. Client only command Modified in v1.34.5.0
  • sv_full_alltalk Default: 0 Any player (including Spectator team) can speak to any other player Client only command
  • sv_game_mode_convars Display the values of the convars for the current game_mode. Server only
  • sv_gameinstructor_disable Default: 0 Force all clients to disable their game instructors. Client only command
  • sv_gravity Default: 800 World gravity. Client only command
  • sv_grenade_trajectory Default: 0 Shows grenade trajectory visualization in-game. Requires sv_cheats 1 Client only command
  • sv_grenade_trajectory_dash Default: 0 Dot-dash style grenade trajectory arc Client only command
  • sv_grenade_trajectory_thickness Default: 0.2 Min: 0.1, Max: 1 Visible thickness of grenade trajectory arc Client only command
  • sv_grenade_trajectory_time Default: 20 Min: 0.1, Max: 20 Length of time grenade trajectory remains visible. Client only command
  • sv_grenade_trajectory_time_spectator Default: 4 Min: 0, Max: 8 Length of time grenade trajectory remains visible as a spectator. Client only command
  • sv_hibernate_ms Default: 20 # of milliseconds to sleep per frame while hibernating
  • sv_hibernate_ms_vgui Default: 20 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  • sv_hibernate_postgame_delay Default: 5 # of seconds to wait after final client leaves before hibernating.
  • sv_hibernate_punt_tv_clients Default: 0 When enabled will punt all GOTV clients during hibernation
  • sv_hibernate_when_empty Default: 1 Puts the server into extremely low CPU usage mode when no clients connected
  • sv_holiday_mode Default: 0 0 = OFF, 1 = Halloween, 2 = Winter Client only command New in v1.34.5.4 Modified in v1.34.6.6
  • sv_ignoregrenaderadio Default: 0 Turn off Fire in the hole messages Server only
  • sv_infinite_ammo Default: 0 Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine. Client only command
  • sv_kick_ban_duration Default: 15 How long should a kick ban from the server should last (in minutes) Client only command
  • sv_kick_players_with_cooldown Default: 1 (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown) Server only Modified in v1.33.2.0
  • sv_lagcompensateself Default: 0 Player can lag compensate themselves. Requires sv_cheats 1 Server only New in v1.34.5.2
  • sv_lagcompensationforcerestore Default: 1 Don't test validity of a lag comp restore, just do it. Requires sv_cheats 1 Server only
  • sv_lan Default: 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  • sv_log_onefile Default: 0 Log server information to only one file.
  • sv_logbans Default: 0 Log server bans in the server logs.
  • sv_logblocks Default: 0 If true when log when a query is blocked (can cause very large log files)
  • sv_logecho Default: 1 Echo log information to the console.
  • sv_logfile Default: 1 Log server information in the log file.
  • sv_logflush Default: 0 Flush the log file to disk on each write (slow).
  • sv_logsdir Default: logs Folder in the game directory where server logs will be stored.
  • sv_matchend_drops_enabled Default: 1 Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented Server only
  • sv_matchpause_auto_5v5 Default: 0 When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. Client only command
  • sv_max_allowed_net_graph Default: 1 Determines max allowed net_graph value for clients. Client only command
  • sv_max_queries_sec Default: 10.0 Maximum queries per second to respond to from a single IP address. Modified in v1.34.6.2
  • sv_max_queries_sec_global Default: 500 Maximum queries per second to respond to from anywhere. Modified in v1.34.5.7
  • sv_max_queries_tracked_ips_max Default: 50000 Window over which to average queries per second averages. New in v1.34.5.7
  • sv_max_queries_tracked_ips_prune Default: 10 Window over which to average queries per second averages. New in v1.34.5.7
  • sv_max_queries_window Default: 30 Window over which to average queries per second averages. Modified in v1.34.6.2
  • sv_maxrate Default: 0 Min: 0, Max: 128000 Max bandwidth rate allowed on server, 0 == unlimited
  • sv_maxspeed Default: 320 Client only command
  • sv_maxuptimelimit Default: 0 If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  • sv_maxusrcmdprocessticks Default: 16 Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions Server only
  • sv_maxusrcmdprocessticks_warning Default: -1 Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled Server only
  • sv_maxvelocity Default: 3500 Maximum speed any ballistically moving object is allowed to attain per axis. Client only command
  • sv_memlimit Default: 0 If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  • sv_mincmdrate Default: 10 This sets the minimum value for cl_cmdrate. 0 == unlimited.
  • sv_minrate Default: 5000 Min: 0, Max: 128000 Min bandwidth rate allowed on server, 0 == unlimited
  • sv_minupdaterate Default: 10 Minimum updates per second that the server will allow
  • sv_minuptimelimit Default: 0 If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  • sv_noclipaccelerate Default: 5 Client only command
  • sv_noclipduringpause Default: 0 If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). Requires sv_cheats 1 Client only command
  • sv_noclipspeed Default: 5 Client only command
  • sv_parallel_packentities Default: 1
  • sv_parallel_sendsnapshot Default: 1
  • sv_party_mode Default: 0 Party!! Client only command New in v1.34.4.4 Modified in v1.34.4.6
  • sv_password Default: Server password for entry into multiplayer games
  • sv_pausable Default: 0 Is the server pausable.
  • sv_precacheinfo Show precache info.
  • sv_pure Show user data.
  • sv_pure_checkvpk CheckPureServerVPKFiles
  • sv_pure_consensus Default: 99999999 Minimum number of file hashes to agree to form a consensus.
  • sv_pure_finduserfiles ListPureServerFiles
  • sv_pure_kick_clients Default: 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  • sv_pure_listfiles ListPureServerFiles
  • sv_pure_listuserfiles ListPureServerFiles
  • sv_pure_retiretime Default: 900 Seconds of server idle time to flush the sv_pure file hash cache.
  • sv_pure_trace Default: 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  • sv_pushaway_hostage_force Default: 20000 How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). Requires sv_cheats 1 Server only
  • sv_pushaway_max_hostage_force Default: 1000 Maximum of how hard the hostage is pushed away from physics objects. Requires sv_cheats 1 Server only
  • sv_pvsskipanimation Default: 1 Skips SetupBones when npc's are outside the PVS Server only
  • sv_querycache_stats Display status of the query cache (client only) Server only
  • sv_quota_stringcmdspersecond Default: 128 How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  • sv_rcon_whitelist_address Default: When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  • sv_regeneration_force_on Default: 0 Cheat to test regenerative health systems Requires sv_cheats 1 Server only
  • sv_region Default: -1 The region of the world to report this server in.
  • sv_reliableavatardata Default: 0 When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server) New in v1.34.7.2 Modified in v1.34.7.9
  • sv_remove_old_ugc_downloads Default: 1 Server only
  • sv_reservation_tickrate_adjustment Default: 0 Adjust server tickrate upon reservation
  • sv_reservation_timeout Default: 45 Min: 5, Max: 180 Time in seconds before lobby reservation expires.
  • sv_search_key Default: When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  • sv_search_team_key Default: public When initiating team search, set this key to match with known opponents team
  • sv_server_graphic1 Default: A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. Client only command New in v1.34.4.0 Modified in v1.34.4.1
  • sv_server_graphic2 Default: A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. Client only command New in v1.34.4.0 Modified in v1.34.4.1
  • sv_server_verify_blood_on_player Default: 1 Requires sv_cheats 1 Client only command New in v1.34.6.3
  • sv_show_cull_props Default: 0 Print out props that are being culled/added by recipent proxies. New in v1.32.9.0
  • sv_showimpacts Default: 0 Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) Client only command
  • sv_showimpacts_penetration Default: 0 Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) Client only command New in v1.34.0.0
  • sv_showimpacts_time Default: 4 Min: 0, Max: 10 Duration bullet impact indicators remain before disappearing Client only command
  • sv_showlagcompensation Default: 0 Show lag compensated hitboxes whenever a player is lag compensated. Requires sv_cheats 1 Server only
  • sv_showtags Describe current gametags.
  • sv_shutdown Sets the server to shutdown when all games have completed
  • sv_skyname Default: sky_urb01 Current name of the skybox texture Client only command
  • sv_soundemitter_reload Flushes the sounds.txt system Server only
  • sv_soundscape_printdebuginfo print soundscapes Requires sv_cheats 1 Server only
  • sv_spawn_afk_bomb_drop_time Default: 15 Players that have never moved since they spawned will drop the bomb after this amount of time. Server only
  • sv_spec_hear Default: 1 Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody Client only command Modified in v1.34.5.9
  • sv_specaccelerate Default: 5 Client only command
  • sv_specnoclip Default: 1 Client only command
  • sv_specspeed Default: 3 Client only command
  • sv_staminajumpcost Default: .080 Min: 0 Stamina penalty for jumping Client only command
  • sv_staminalandcost Default: .050 Min: 0 Stamina penalty for landing Client only command
  • sv_staminamax Default: 80 Min: 0, Max: 100 Maximum stamina penalty Client only command
  • sv_staminarecoveryrate Default: 60 Min: 0 Rate at which stamina recovers (units/sec) Client only command
  • sv_steamgroup Default: The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  • sv_steamgroup_exclusive Default: 0 If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  • sv_stopspeed Default: 80 Minimum stopping speed when on ground. Client only command Modified in v1.34.5.0
  • sv_stressbots Default: 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  • sv_tags Default: Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  • sv_ugc_manager_max_new_file_check_interval_secs Default: 1000 Server only Modified in v1.33.1.0
  • sv_unlockedchapters Default: 1 Highest unlocked game chapter.
  • sv_usercmd_custom_random_seed Default: 1 When enabled server will populate an additional random seed independent of the client Server only New in v1.34.6.3 Modified in v1.34.6.4
  • sv_validate_edict_change_infos Default: 0 Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  • sv_visiblemaxplayers Default: -1 Overrides the max players reported to prospective clients
  • sv_voiceenable Default: 1
  • sv_vote_allow_in_warmup Default: 0 Allow voting during warmup? Server only
  • sv_vote_allow_spectators Default: 0 Allow spectators to vote? Server only
  • sv_vote_command_delay Default: 2 Max: 4.5 How long after a vote passes until the action happens Server only
  • sv_vote_creation_timer Default: 120 How often someone can individually call a vote. Server only
  • sv_vote_failure_timer Default: 300 A vote that fails cannot be re-submitted for this long Server only
  • sv_vote_issue_kick_allowed Default: 1 Can people hold votes to kick players from the server? Server only
  • sv_vote_issue_loadbackup_allowed Default: 1 Can people hold votes to load match from backup? Server only
  • sv_vote_kick_ban_duration Default: 15 How long should a kick vote ban someone from the server? (in minutes) Server only
  • sv_vote_quorum_ratio Default: 0.501 Min: 0.01, Max: 1 The minimum ratio of players needed to vote on an issue to resolve it. Server only
  • sv_vote_timer_duration Default: 15 How long to allow voting on an issue Server only
  • sv_workshop_allow_other_maps Default: 1 When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection. Server only
  • sys_antialiasing Default: 0 Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect. Client only command
  • sys_aspectratio Default: -1 Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect. Client only command
  • sys_minidumpspewlines Default: 500 Lines of crash dump console spew to keep.
  • sys_refldetail Default: 0 Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect. Client only command
  • sys_sound_quality Default: -1 Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect. Requires sv_cheats 1 Client only command
  • takepoint Radio command
  • takingfire Radio command
  • teammenu Show team selection window Client only command
  • test_dispatcheffect Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> Requires sv_cheats 1 Server only
  • Test_EHandle Requires sv_cheats 1 Server only
  • test_entity_blocker Test command that drops an entity blocker out in front of the player. Requires sv_cheats 1 Server only
  • test_freezeframe Test the freeze frame code. Requires sv_cheats 1 Client only command
  • Test_InitRandomEntitySpawner Requires sv_cheats 1 Server only
  • Test_Loop Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  • Test_LoopCount Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  • Test_LoopForNumSeconds Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  • test_outtro_stats Requires sv_cheats 1 Server only
  • Test_ProxyToggle_EnableProxy Requires sv_cheats 1 Server only
  • Test_ProxyToggle_EnsureValue Test_ProxyToggle_EnsureValue Requires sv_cheats 1 Client only command
  • Test_ProxyToggle_SetValue Requires sv_cheats 1 Server only
  • Test_RandomChance Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
  • Test_RandomizeInPVS Requires sv_cheats 1 Server only
  • Test_RemoveAllRandomEntities Requires sv_cheats 1 Server only
  • Test_RunFrame
  • Test_SendKey
  • Test_SpawnRandomEntities Requires sv_cheats 1 Server only
  • Test_StartLoop Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  • Test_StartScript Start a test script running..
  • Test_Wait
  • Test_WaitForCheckPoint
  • testhudanim Test a hud element animation. Arguments: <anim name> Requires sv_cheats 1 Client only command
  • texture_budget_background_alpha Default: 128 how translucent the budget panel is
  • texture_budget_panel_bottom_of_history_fraction Default: .25 number between 0 and 1
  • texture_budget_panel_height Default: 284 height in pixels of the budget panel
  • texture_budget_panel_width Default: 512 width in pixels of the budget panel
  • texture_budget_panel_x Default: 0 number of pixels from the left side of the game screen to draw the budget panel
  • texture_budget_panel_y Default: 450 number of pixels from the top side of the game screen to draw the budget panel
  • think_limit Default: 10 Maximum think time in milliseconds, warning is printed if this is exceeded. Client only command
  • thirdperson Switch to thirdperson camera. Requires sv_cheats 1 Client only command New in v1.33.3.0
  • thirdperson_mayamode Switch to thirdperson Maya-like camera controls. Requires sv_cheats 1 Client only command
  • thread_test_tslist
  • thread_test_tsqueue
  • threadpool_cycle_reserve Cycles threadpool reservation by powers of 2
  • threadpool_run_tests
  • timedemo Play a demo and report performance info.
  • timedemo_vprofrecord Play a demo and report performance info. Also record vprof data for the span of the demo
  • timedemoquit Play a demo, report performance info, and then exit
  • timeleft prints the time remaining in the match Server only
  • timerefresh Profile the renderer. Requires sv_cheats 1
  • toggle Toggles a convar on or off, or cycles through a set of values.
  • toggleconsole Show/hide the console.
  • togglescores Toggles score panel Client only command
  • toolload Load a tool.
  • toolunload Unload a tool.
  • tv_advertise_watchable Default: 0 GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  • tv_allow_camera_man_steamid Default: Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. Server only New in v1.34.6.9
  • tv_allow_static_shots Default: 1 Auto director uses fixed level cameras for shots Server only
  • tv_autorecord Default: 0 Automatically records all games as GOTV demos.
  • tv_autoretry Default: 1 Relay proxies retry connection after network timeout
  • tv_chatgroupsize Default: 0 Set the default chat group size
  • tv_chattimelimit Default: 8 Limits spectators to chat only every n seconds
  • tv_clients Shows list of connected GOTV clients.
  • tv_debug Default: 0 GOTV debug info.
  • tv_delay Default: 10 Min: 0, Max: 120 GOTV broadcast delay in seconds Server only
  • tv_delaymapchange Default: 1 Delays map change until broadcast is complete Server only
  • tv_deltacache Default: 2 Enable delta entity bit stream cache
  • tv_dispatchmode Default: 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  • tv_dispatchweight Default: 1.25 Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
  • tv_enable Default: 0 Activates GOTV on server (0=off;1=on;2=on when reserved)
  • tv_encryptdata_key Default: When set to a valid key communication messages will be encrypted for GOTV
  • tv_encryptdata_key_pub Default: When set to a valid key public communication messages will be encrypted for GOTV
  • tv_maxclients Default: 128 Min: 0, Max: 255 Maximum client number on GOTV server.
  • tv_maxclients_relayreserved Default: 0 Min: 0, Max: 255 Reserves a certain number of GOTV client slots for relays.
  • tv_maxrate Default: 128000 Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  • tv_msg Send a screen message to all clients.
  • tv_name Default: GOTV GOTV host name
  • tv_nochat Default: 0 Don't receive chat messages from other GOTV spectators
  • tv_overridemaster Default: 0 Overrides the GOTV master root address.
  • tv_password Default: GOTV password for all clients
  • tv_port Default: 27020 Host GOTV port
  • tv_record Starts GOTV demo recording.
  • tv_relay Connect to GOTV server and relay broadcast.
  • tv_relaypassword Default: GOTV password for relay proxies
  • tv_relayradio Default: 0 Relay team radio commands to TV: 0=off, 1=on Server only
  • tv_relaytextchat Default: 1 Relay text chat data: 0=off, 1=say, 2=say+say_team Server only
  • tv_relayvoice Default: 1 Relay voice data: 0=off, 1=on
  • tv_retry Reconnects the GOTV relay proxy.
  • tv_snapshotrate Default: 16 Snapshots broadcasted per second
  • tv_status Show GOTV server status.
  • tv_stop Stops the GOTV broadcast.
  • tv_stoprecord Stops GOTV demo recording.
  • tv_time_remaining Print remaining tv broadcast time Server only
  • tv_timeout Default: 30 GOTV connection timeout in seconds.
  • tv_title Default: GOTV Set title for GOTV spectator UI
  • tv_transmitall Default: 1 Transmit all entities (not only director view)
  • tweak_ammo_impulses Allow real-time tweaking of the ammo impulse values. Requires sv_cheats 1 Server only
  • ui_posedebug_fade_in_time Default: 0.2 Time during which a new pose activity layer is shown in green in +posedebug UI Requires sv_cheats 1 Client only command
  • ui_posedebug_fade_out_time Default: 0.8 Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI Requires sv_cheats 1 Client only command
  • ui_reloadscheme Reloads the resource files for the active UI window Client only command
  • ui_steam_overlay_notification_position Default: topleft Steam overlay notification position Client only command
  • ui_workshop_games_expire_minutes Default: 3 Client only command
  • unbind Unbind a key.
  • unbindall Unbind all keys.
  • unbindalljoystick Unbind all joystick keys.
  • unbindallmousekeyboard Unbind all mouse / keyboard keys.
  • unload_all_addons Reloads the search paths for game addons.
  • unpause Unpause the game.
  • update_addon_paths Reloads the search paths for game addons.
  • use Use a particular weapon Arguments: <weapon_name> Server only
  • user Show user data.
  • users Show user info for players on server.
  • vcollide_wireframe Default: 0 Render physics collision models in wireframe Requires sv_cheats 1 Client only command
  • vehicle_flushscript Flush and reload all vehicle scripts Server only
  • version Print version info string.
  • vgui_drawtree Default: 0 Draws the vgui panel hiearchy to the specified depth level. Requires sv_cheats 1
  • vgui_drawtree_clear
  • vgui_dump_panels vgui_dump_panels [visible]
  • vgui_message_dialog_modal Default: 1 Client only command
  • vgui_spew_fonts
  • vgui_togglepanel show/hide vgui panel by name.
  • view_punch_decay Default: 18 Decay factor exponent for view punch Requires sv_cheats 1 Client only command
  • view_recoil_tracking Default: 0.45 How closely the view tracks with the aim punch from weapon recoil Requires sv_cheats 1 Client only command
  • viewanim_addkeyframe Requires sv_cheats 1 Client only command
  • viewanim_create viewanim_create Client only command
  • viewanim_load load animation from file Client only command
  • viewanim_reset reset view angles! Requires sv_cheats 1 Client only command
  • viewanim_save Save current animation to file Client only command
  • viewanim_test test view animation Client only command
  • viewmodel_fov Default: 54 Client only command
  • viewmodel_offset_x Default: 0.0 Client only command
  • viewmodel_offset_y Default: 0.0 Client only command
  • viewmodel_offset_z Default: 0.0 Client only command
  • viewmodel_presetpos Default: 1 1:"Desktop", 2:"Couch", 3:"Classic" Client only command
  • vis_force Default: 0 Requires sv_cheats 1 Server only
  • vismon_poll_frequency Default: .5 Requires sv_cheats 1 Server only
  • vismon_trace_limit Default: 12 Requires sv_cheats 1 Server only
  • vm_debug Default: 0 Requires sv_cheats 1 Client only command
  • vm_draw_always Default: 0 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. Requires sv_cheats 1 Client only command
  • voice_caster_enable Default: 0 Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable. New in v1.34.4.1
  • voice_caster_scale Default: 1 New in v1.34.4.1
  • voice_enable Default: 1 Toggle voice transmit and receive.
  • voice_forcemicrecord Default: 1
  • voice_inputfromfile Default: 0 Get voice input from 'voice_input.wav' rather than from the microphone.
  • voice_loopback Default: 0
  • voice_modenable Default: 1 Enable/disable voice in this mod. Client only command
  • voice_mute Mute a specific Steam user
  • voice_player_speaking_delay_threshold Default: 0.5f Requires sv_cheats 1 Server only
  • voice_recordtofile Default: 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  • voice_reset_mutelist Reset all mute information for all players who were ever muted.
  • voice_scale Default: 1
  • voice_show_mute Show whether current players are muted.
  • voice_system_enable Default: 1 Toggle voice system. New in v1.34.4.1
  • voice_threshold Default: 2000
  • voice_unmute Unmute a specific Steam user, or `all` to unmute all connected players.
  • voicerecord_toggle
  • volume Default: 1.0 Min: 0, Max: 1 Sound volume
  • vox_reload Reload sentences.txt file Requires sv_cheats 1
  • voxeltree_box View entities in the voxel-tree inside box <Vector(min), Vector(max)>. Requires sv_cheats 1 Server only
  • voxeltree_playerview View entities in the voxel-tree at the player position. Requires sv_cheats 1 Server only
  • voxeltree_sphere View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. Requires sv_cheats 1 Server only
  • voxeltree_view View entities in the voxel-tree. Requires sv_cheats 1 Server only
  • vphys_sleep_timeout set sleep timeout: large values mean stuff won't ever sleep
  • vprof Toggle VProf profiler
  • vprof_adddebuggroup1 add a new budget group dynamically for debugging
  • vprof_cachemiss Toggle VProf cache miss checking
  • vprof_cachemiss_off Turn off VProf cache miss checking
  • vprof_cachemiss_on Turn on VProf cache miss checking
  • vprof_child
  • vprof_collapse_all Collapse the whole vprof tree
  • vprof_dump_counters Dump vprof counters to the console
  • vprof_dump_groupnames Write the names of all of the vprof groups to the console.
  • vprof_expand_all Expand the whole vprof tree
  • vprof_expand_group Expand a budget group in the vprof tree by name
  • vprof_generate_report Generate a report to the console.
  • vprof_generate_report_AI Generate a report to the console.
  • vprof_generate_report_AI_only Generate a report to the console.
  • vprof_generate_report_budget Generate a report to the console based on budget group.
  • vprof_generate_report_hierarchy Generate a report to the console.
  • vprof_generate_report_hierarchy_per_frame_and_count_only Generate a minimal hiearchical report to the console.
  • vprof_generate_report_map_load Generate a report to the console.
  • vprof_graphheight Default: 256
  • vprof_graphwidth Default: 512
  • vprof_nextsibling
  • vprof_off Turn off VProf profiler
  • vprof_on Turn on VProf profiler
  • vprof_parent
  • vprof_playback_average Average the next N frames.
  • vprof_playback_start Start playing back a recorded .vprof file.
  • vprof_playback_step While playing back a .vprof file, step to the next tick.
  • vprof_playback_stepback While playing back a .vprof file, step to the previous tick.
  • vprof_playback_stop Stop playing back a recorded .vprof file.
  • vprof_prevsibling
  • vprof_record_start Start recording vprof data for playback later.
  • vprof_record_stop Stop recording vprof data
  • vprof_remote_start Request a VProf data stream from the remote server (requires authentication)
  • vprof_remote_stop Stop an existing remote VProf data request
  • vprof_reset Reset the stats in VProf profiler
  • vprof_reset_peaks Reset just the peak time in VProf profiler
  • vprof_to_csv Convert a recorded .vprof file to .csv.
  • vprof_unaccounted_limit Default: 0.3 number of milliseconds that a node must exceed to turn red in the vprof panel
  • vprof_verbose Default: 1 Set to one to show average and peak times
  • vprof_vtune_group enable vtune for a particular vprof group ("disable" to disable)
  • vprof_warningmsec Default: 10 Above this many milliseconds render the label red to indicate slow code.
  • vtune Controls VTune's sampling.
  • wc_air_edit_further When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player Requires sv_cheats 1 Server only
  • wc_air_edit_nearer When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player Requires sv_cheats 1 Server only
  • wc_air_node_edit When in WC edit mode, toggles laying down or air nodes instead of ground nodes Requires sv_cheats 1 Server only
  • wc_create When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) Requires sv_cheats 1 Server only
  • wc_destroy When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). Requires sv_cheats 1 Server only
  • wc_destroy_undo When in WC edit mode restores the last deleted node Requires sv_cheats 1 Server only
  • wc_link_edit Requires sv_cheats 1 Server only
  • weapon_accuracy_nospread Default: Disable weapon inaccuracy spread Requires sv_cheats 1 Client only command
  • weapon_debug_spread_gap Default: 0.67 Requires sv_cheats 1 Client only command
  • weapon_debug_spread_show Default: 0 Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair Requires sv_cheats 1 Client only command
  • weapon_recoil_cooldown Default: 0.55 Amount of time needed between shots before restarting recoil Requires sv_cheats 1 Client only command
  • weapon_recoil_decay1_exp Default: 3.5 Decay factor exponent for weapon recoil Requires sv_cheats 1 Client only command
  • weapon_recoil_decay2_exp Default: 8 Decay factor exponent for weapon recoil Requires sv_cheats 1 Client only command
  • weapon_recoil_decay2_lin Default: 18 Decay factor (linear term) for weapon recoil Requires sv_cheats 1 Client only command
  • weapon_recoil_scale Default: 2.0 Overall scale factor for recoil. Used to reduce recoil on specific platforms Requires sv_cheats 1 Client only command
  • weapon_recoil_scale_motion_controller Default: 1.0 Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers Requires sv_cheats 1 Client only command
  • weapon_recoil_suppression_factor Default: 0.75 Initial recoil suppression factor (first suppressed shot will use this factor standard recoil, lerping to 1 for later shots Requires sv_cheats 1 Client only command
  • weapon_recoil_suppression_shots Default: 4 Number of shots before weapon uses full recoil Requires sv_cheats 1 Client only command
  • weapon_recoil_variance Default: 0.55 Min: 0, Max: 1 Amount of variance per recoil impulse Requires sv_cheats 1 Client only command
  • weapon_recoil_vel_decay Default: 4.5 Decay factor for weapon recoil velocity Requires sv_cheats 1 Client only command
  • weapon_recoil_view_punch_extra Default: 0.055 Additional (non-aim) punch added to view from recoil Requires sv_cheats 1 Client only command
  • weapon_reload_database Reload the weapon database Requires sv_cheats 1 Server only
  • weapon_reticle_knife_show Default: 0 When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. Client only command New in v1.32.8.0
  • whitelistcmd Runs a whitelisted command.
  • wipe_nav_attributes Clear all nav attributes of selected area. Requires sv_cheats 1 Server only
  • workshop_publish Bring up the Workshop Publish dialog. Client only command New in v1.34.5.0
  • workshop_start_map Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter. Server only
  • workshop_workbench Bring up the Workshop workbench dialog. Client only command
  • writeid Writes a list of permanently-banned user IDs to banned_user.cfg.
  • writeip Save the ban list to banned_ip.cfg.
  • xbox_autothrottle Default: 1 Server only
  • xbox_throttlebias Default: 100 Server only
  • xbox_throttlespoof Default: 200 Server only
  • xload Load a saved game from a console storage device.
  • xlook Client only command
  • xmove Client only command
  • xsave Saves current game to a console storage device.
  • zoom_sensitivity_ratio_joystick Default: 1.0 Additional controller sensitivity scale factor applied when FOV is zoomed in. Client only command
  • zoom_sensitivity_ratio_mouse Default: 1.0 Additional mouse sensitivity scale factor applied when FOV is zoomed in. Client only command
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Источник: http://www.tobyscs.com/csgo-console-commands/

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